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Game Designer; Gameplay

Job in Lilburn, Gwinnett County, Georgia, 30247, USA
Listing for: The Donovan's Venom 501c3
Part Time position
Listed on 2026-03-01
Job specializations:
  • Entertainment & Gaming
    Game Development / Testing
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Position: Game Designer (Gameplay)

About Us

The Donovan's Venom, INC. is a non-profit 501(c)(3) tax-exempt organization dedicated to taking music, art, and entertainment to those who need it the most. The Donovan's Venom, INC. caters to no particular individual(s) yet pledges relief to impaired or deprived individuals who are in need of musical, visual, comedic, and/or any alternative forms of liberation-through fine art & entertainment. The Donovan's Venom INC.

gives its resources to individuals who don't have the means or access.

Role Overview

We are seeking a Gameplay Designer to shape how players interact with and experience our game. This volunteer will research, conceptualize, test, and refine gameplay mechanics to ensure they are intuitive, engaging, and aligned with the project’s purpose. You’ll collaborate closely with designers, developers, artists, writers, and subject-matter experts in a creative, supportive environment.

Key Responsibilities
  • Research gameplay standards, best practices, and player expectations to inform gameplay feature development.
  • Conceptualize and design gameplay mechanics grounded in player psychology, accessibility, and mission alignment.
  • Define the intended feel, behavior, pacing, and overall player experience for each gameplay element.
  • Create clear documentation outlining mechanics, controls, interactions, and player flows.
  • Playtest early and ongoing gameplay builds, providing detailed, actionable feedback.
  • Evaluate engagement, pacing, challenge, and overall "fun factor" to guide iteration and polish.
  • Collaborate with the broader team to ensure gameplay supports the project’s educational or social-impact goals.
  • Requires 15-20 hours/week.
Qualifications
  • Passion for gameplay design and mission-driven or educational games.
  • Experience (professional or hobbyist) in designing or analyzing gameplay mechanics.
  • Strong understanding of player psychology, pacing, usability, and interaction design.
  • Ability to clearly communicate design concepts and feedback.
  • Comfortable working in a collaborative, remote, volunteer-driven environment.
What You’ll Gain
  • Hands-on experience designing core gameplay systems for a meaningful, purpose-driven game.
  • Opportunities to build your design portfolio with gameplay prototypes, documentation, and feature contributions.
  • Collaboration with a creative, interdisciplinary team of volunteers.
  • Growth in gameplay theory, user testing, iteration, and player experience design.
  • The chance to contribute to an impactful project that benefits players and communities.
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