Narrative Design Manager-Volunteer Leadership
Listed on 2026-09-21
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Entertainment & Gaming
Game & 3D/XR Development
The Donovan's Venom, INC. Is a non-profit 501(c)(3) tax exempt organization dedicated to taking music, art, and entertainment to those who need it the most. The Donovan's Venom, INC. Caters to no particular individual(s) yet pledges relief to impaired or deprived individuals who are in need of musical, visual, comedic, and-or any alternative forms of liberation-through fine art & entertainment. The Donovan's Venom INC.
Gives its resources to individuals who don't have the means or access.
The Donovan’s Venom is a 501c3 nonprofit organization focused on curating universal accessibility to fine arts and music education for all. We are passionately dedicated to ensuring that everyone, regardless of financial circumstances, has access to high-quality music education, performance opportunities, and fine art. We aim to inspire, empower, and uplift communities by fostering a love for music and the arts through our commitment to education, inclusivity, diversity, and social impact, which drives us to expand our reach continually and enrich the lives of those we serve.
Position OverviewThe Narrative Design Manager is responsible for leading the development, integration, and execution of story, character, dialogue, world building, and narrative systems across video game projects. This role oversees the narrative lifecycle from story concept → world building → character development → gameplay integration → dialogue and content production → implementation → testing → launch. The Narrative Design Manager works closely with Game Design, Art, Engineering, Audio, UX/UI, Production, and other creative teams to ensure storytelling is not separate from gameplay, but meaningfully integrated into the player experience.
Key Responsibilities Narrative Strategy & Creative Direction- Define and manage the narrative vision for game projects.
- Translate creative concepts into clear narrative frameworks, story arcs, characters, themes, and world building.
- Develop and maintain narrative pillars, tone, voice, lore, and storytelling standards.
- Ensure story, gameplay, environments, characters, and player interactions work together cohesively.
- Protect narrative consistency across all player-facing experiences.
- Provide creative direction and feedback throughout development.
- Lead the development of
- Storylines and narrative arcs
- Characters and character development
- Dialogue and branching conversations
- Quests and missions
- World building and lore
- Environmental storytelling
- Cinematics and scripted sequences
- In-game text and narrative content
- Ensure characters, events, and story progression support the overall player experience.
- Develop narrative documentation, story bibles, character profiles, timelines, and lore guides.
- Maintain continuity and consistency across narrative content.
- Partner with Game Designers to integrate storytelling directly into gameplay systems and mechanics.
- Design narrative structures that respond to player choice, progression, and interaction.
- Collaborate on quests, missions, objectives, encounters, and environmental storytelling.
- Ensure narrative content supports pacing, gameplay goals, and player agency.
- Identify opportunities where story can strengthen engagement without interrupting gameplay.
- Evaluate how narrative decisions affect the overall player journey.
- Lead, mentor, and provide direction to narrative designers, writers, and other narrative contributors.
- Coordinate work across Narrative, Game Design, Production, Art, Animation, Audio, Engineering, and UX/UI.
- Review scripts, dialogue, narrative designs, and story content for quality and consistency.
- Establish clear ownership, priorities, milestones,…
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