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3D Game Programmer; Gameplay

Job in Lilburn, Gwinnett County, Georgia, 30247, USA
Listing for: The Donovan's Venom 501c3
Full Time position
Listed on 2026-02-14
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Position: 3D Game Programmer (Gameplay)

The Donovan's Venom, INC. Is a non-profit 501(c)(3) tax exempt organization dedicated to taking music, art, and entertainment to those who need it the most. The Donovan's Venom, INC. Caters to no particular individual(s) yet pledges relief to impaired or deprived individuals who are in need of musical, visual, comedic, and-or any alternative forms of liberation-through fine art & entertainment. The Donovan's Venom INC.

Gives its resources to individuals who don't have the means or access.

About Us

The Donovan’s Venom is a 501c3 nonprofit organization focused on curating universal accessibility to fine arts and music education for all. We are passionately dedicated to ensuring that everyone, regardless of financial circumstances, has access to high-quality music education, performance opportunities, and fine art. We aim to inspire, empower, and uplift communities by fostering a love for music and the arts through our commitment to education, inclusivity, diversity, and social impact, which drives us to expand our reach continually and enrich the lives of those we serve.

Role Overview

We are seeking a 3D Game Programmer (Gameplay) with strong Unity and C# experience to help bring our game’s core systems and player interactions to life. This volunteer will work closely with designers, artists, and fellow developers to translate ideas into functional, polished gameplay features that support an engaging, mission-aligned player experience.

Key Responsibilities
  • Implement and develop assigned gameplay functionality using Unity and C#.
  • Collaborate with designers to understand intended mechanics, player experience goals, and system behaviors.
  • Iterate on gameplay elements based on design feedback, play testing insights, and project needs.
  • Ensure gameplay code is reliable, maintainable, scalable, and aligned with engineering best practices.
  • Integrate gameplay features into the broader game architecture in collaboration with the technical team.
  • Support debugging, optimization, and problem-solving throughout development.
  • Contribute to clear documentation of systems, tools, and gameplay behaviors.
  • Requires 15-20 hours/week
Qualifications
  • Demonstrated experience with Unity and C# (professional, academic, or hobbyist).
  • Understanding of gameplay programming principles, player interaction models, and 3D game logic.
  • Strong problem-solving abilities and willingness to iterate on features.
  • Ability to collaborate effectively with designers and other developers in a remote environment.
  • Interest in mission-driven or educational games is a plus.
What You’ll Gain
  • Hands-on experience implementing gameplay features for a meaningful 3D game project.
  • Opportunities to build your engineering portfolio with gameplay systems, prototypes, and feature implementations.
  • Collaboration with a creative, supportive interdisciplinary volunteer team.
  • Growth in gameplay engineering, debugging, optimization, and Unity development.
  • The chance to contribute to a social-impact project that benefits players and communities.

Watch our video to learn more The Donovans Piano Room

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