×
Register Here to Apply for Jobs or Post Jobs. X

Director of Interactive Media- Volunteer Leadership

Job in Lilburn, Gwinnett County, Georgia, 30247, USA
Listing for: The Donovan's Venom 501c3
Full Time position
Listed on 2026-04-20
Job specializations:
  • Software Development
    Game Development / Testing
Salary/Wage Range or Industry Benchmark: 100000 - 125000 USD Yearly USD 100000.00 125000.00 YEAR
Job Description & How to Apply Below
Position: Director of Interactive Media- Volunteer Leadership Role

Director of Interactive Media

The Donovan's Venom, INC. is a non‑profit 501(c)(3) tax exempt organization dedicated to taking music, art, and entertainment to those who need it the most. The Donovan’s Venom, INC. caters to no particular individual(s) yet pledges relief to impaired or deprived individuals who are in need of musical, visual, comedic, and/or any alternative forms of liberation-through fine art & entertainment. The Donovan’s Venom INC.

gives its resources to individuals who don't have the means or access.

Remote | Executive Leadership | Volunteer

We’re Building — And It Has to Be Played

The Donovan’s Venom is evolving. Not just programs. Not just content. Experiences. Experiences people can interact with. Learn from. Come back to. We are building our flagship educational game — The Donovan’s Piano Room — and we need someone to lead it.

The Role

This is the leader responsible for building and running our Interactive Media Studio. From concept → gameplay → development → release → iteration — you own it. You are not just managing projects. You are building a scalable game development pipeline and product ecosystem. This role operates at both a creative and technical level, ensuring high‑quality, mission‑aligned interactive experiences.

What You’ll Own Studio Leadership & Vision
  • Lead the Interactive Media Studio as a full production unit
  • Define creative direction for all interactive products
  • Align gameplay, user experience, and educational impact
Product Ownership – Game Development
  • Own development of The Donovan’s Piano Room (flagship game)
  • Define core features
  • Define expansion roadmap
  • Define iteration cycles
  • Ensure balance between engagement, learning outcomes, and technical feasibility
Production Pipeline & Development
  • Build and manage full game development lifecycle
  • Concept
  • Design & prototyping
  • Development
  • QA/testing
  • Release cycles
  • Implement structured workflows (Agile, sprint cycles)
  • Ensure timelines, milestones, and delivery
Technical & Creative Oversight
  • Oversee game systems and mechanics
  • UX/UI design
  • Technical architecture
  • Ensure alignment across art, design, engineering
Team Leadership & Development
  • Lead a multidisciplinary team (designers, engineers, artists, QA)
  • Define roles, workflows, and expectations
  • Support recruitment and development of contributors
Strategic Growth & Studio Expansion
  • Build roadmap for studio growth
  • Identify opportunities for new game products
  • Feature expansion
  • Strategic partnerships
Funding & External Engagement
  • Support funding strategies
  • Grants
  • Sponsor ships
  • Partnerships
  • Contribute to pitch decks and product demos
  • Represent the organization at industry events
Cross‑Division Integration
  • Align with Animation & Media (shared storytelling/IP)
  • Align with Educational Products (content integration)
  • Align with EdTech Platform (data and platform integration)
  • Ensure games are part of a connected learning ecosystem
Performance & Continuous Improvement
  • Track development milestones
  • User engagement
  • Feedback and retention
  • Improve product and production systems
Who This Is For
  • Thinks in games, systems, and player experience
  • Can lead both creative and technical teams
  • Understands how to build games from concept → release
  • Can balance fun, learning, and feasibility
  • Wants to build something that scales and lasts
Qualifications Required
  • 5+ years in game development or interactive media
  • Experience with full‑cycle game development
  • Strong understanding of game design principles, development workflows, production pipelines
Preferred
  • Experience leading game teams or studios
  • Experience with game engines (Unity, Unreal, etc.)
  • Experience in educational or mission‑driven products
  • Experience working in remote teams
Commitment
  • 10‑15 hours per week
  • Executive‑level engagement
  • Fully remote
What You’ll Gain
  • Leadership of a full game development studio
  • Opportunity to build a flagship educational game
  • Cross‑functional leadership experience
  • Direct impact through interactive learning
Application Requirements
  • You must be able to start within 14 days
  • You must complete the full application
  • You must be ready to lead and execute immediately
Important Disclaimer

This is a volunteer executive leadership role. We are onboarding individuals who are ready to contribute in real time. Please only apply if you are prepared to begin within the next 14 days.

#J-18808-Ljbffr
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)
0
200
Filters
Education Level
Experience Level (years)
Posted in last:
Salary