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Senior Engine Programmer, Generalist - Varsapura

Job in Los Angeles, Los Angeles County, California, 90079, USA
Listing for: HoYoverse
Full Time position
Listed on 2026-06-09
Job specializations:
  • Software Development
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 200000 - 300000 USD Yearly USD 200000.00 300000.00 YEAR
Job Description & How to Apply Below

Overview

HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai:
Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.

Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community that provides access and encouragement for people to share their passion for ACG (Animation, Comics, and Games) through their own creativity and skills.

Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies, and have accumulated leading technical capabilities in cel shading, cloud gaming, and other fields.

In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.

When you apply to a position with HoYoverse, we will process your personal data. To learn more about how we process your data, we encourage you to review our comprehensive Global Applicant and Candidate Privacy Policy. This policy provides detailed insights into how your information is collected, used, and protected throughout the application process.

What you will do

You will build and own the infrastructure foundation of our reinforcement learning framework, enabling RL-driven gameplay systems that can scale across current and future UE5 projects. This is a hands-on, hybrid role that sits between ML research and game/engine engineering. The focus is on turning research ideas into robust, deployable, production-ready systems that run inside real game environments.

What you will
  • Design and implement runtime engine features to support open-world projects.
  • Develop and optimize engine systems that have to scale with wide range PC configurations, including memory management, loading, multi-threading, etc
  • Work closely with TA and Tool team to improve content creation pipeline.
  • Maintain and optimize existing engine features.
  • Produce clear technical documentation, design notes, and implementation standards.
What we're looking for
  • Minimum 5 years professional programming experience
  • Familiarity with an existing game engine, good understanding with engine architecture design concept.
  • Strong multi-threaded programming techniques.
  • Experience with multiple engine subsystems such as:
    Physics, Animation, File systems, Resource management, Gameplay systems or core runtime
  • Unity or Unreal engine code development experience is a plus.
Compensation & Benefits

The base pay range for this position is $200,000 to $300,000 USD per year. Actual pay is based on location and may vary depending on relevant knowledge, skills, and experience from the candidate. Total compensation may include salary, company bonuses, sign-on bonuses, relocation package, and other benefits such as:

  • 100% employer-paid healthcare premiums for you and your dependents
  • Generous paid time off
  • 401K / RRSP plan
  • Employer-paid life and disability insurance
  • Team-building activities throughout the year

We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you re looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.

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Position Requirements
10+ Years work experience
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