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Senior Pipeline Engineer

Job in Los Angeles, Los Angeles County, California, 90001, USA
Listing for: Publicis Groupe Holdings B.V
Seasonal/Temporary position
Listed on 2026-07-01
Job specializations:
  • Software Development
    Python, Game & 3D/XR Development, Software Architect, Software Engineer
Job Description & How to Apply Below

Senior Pipeline Engineer

The Senior Pipeline Engineer will lead the development of scalable, artist-friendly tools and systems that power our 3D production workflows. This role combines technical leadership with deep hands-on coding in Python, Unreal Engine, and Maya environments. The ideal candidate will help evolve our pipeline infrastructure, streamline artist workflows, and enhance real-time content creation.

Key Responsibilities:

  • Design, build, and maintain production pipeline tools with a focus on scalability and artist efficiency.
  • Integrate Unreal Engine into production workflows for real-time visualization, interactive content, and animation.
  • Extend and maintain Python toolsets for Maya (PyMel) and Unreal Engine environments.
  • Develop automation tools that accelerate workflows such as rigging, asset processing, and data validation.
  • Transition legacy tools and scripts into modern orchestration frameworks (e.g., Prefect).
  • Implement user-friendly interfaces for technical tools using PyQt/PySide when needed.
  • Troubleshoot and resolve pipeline issues in collaboration with creative and technical teams.
  • Oversee version control, asset tracking, and data workflows using Perforce.
  • Communicate clearly with artists, engineers, and stakeholders to align technical solutions with creative goals.
  • Create thorough and well-organized documentation for tools, systems, and workflows.

Required Skills:

  • Advanced proficiency in Python for pipeline automation and tool development.
  • Strong experience with systems design, architecture, and performance optimization.
  • Practical knowledge of Unreal Engine (Blueprints and/or C++).
  • Experience with Maya scripting (especially PyMel) and integration into production workflows.
  • Familiarity with version control systems (e.g., Perforce) and production asset management.
  • Excellent communication and collaboration skills across technical and creative disciplines.
  • Ability to manage multiple technical tasks in parallel while maintaining high attention to detail.
  • Experience with GUI development using PyQt or PySide.
  • Background in rigging, animation, or real-time rendering workflows.
  • Familiarity with orchestration tools like Prefect, Airflow, or similar systems.
  • Experience building tools that balance usability for artists with strong technical performance.

Compensation Range: $ - $ annually. This is the pay range the Company believes it will pay for this position at the time of this posting. Consistent with applicable law, compensation will be determined based on the skills, qualifications, and experience of the applicant along with the requirements of the position, and the Company reserves the right to modify this pay range at any time.

Temporary roles may be eligible to participate in our freelancer/temporary employee medical plan through a third-party benefits administration system once certain criteria have been met. Temporary roles may also qualify for participation in our 401(k) plan after eligibility criteria have been met. For regular roles, the Company will offer medical coverage, dental, vision, disability, 401k, and paid time off. The Company anticipates the Final date to receive applications for this job posting will be 7/15/25.

Position Requirements
10+ Years work experience
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