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CAD Graphics Engine Software Engineer

Job in Los Angeles, Los Angeles County, California, 90079, USA
Listing for: Zoo
Full Time position
Listed on 2026-07-04
Job specializations:
  • Software Development
    Computer Software / Middleware, Game & 3D/XR Development, Software Engineer
Salary/Wage Range or Industry Benchmark: 100000 - 140000 USD Yearly USD 100000.00 140000.00 YEAR
Job Description & How to Apply Below

About You

We’re looking for curious, innovative, and ambitious self‑starters to join our lean and growing team to help us bring our mission to life. We think you’ll thrive on our team if you’re:

  • Curious at your core, with an eagerness to learn and do things differently
  • Customer‑focused, always thinking about ways to improve the user experience
  • Able to operate autonomously and work asynchronously, while also being an effective team player
About

The Role

We’re looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next‑generation CAD Graphics Engine! In this role, you’ll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more reliable geometry and modeling capability of their hardware designs.

Our CAD Engine is GPU optimized and creates boundary representations versus meshes, so the ideal candidate will have familiarity with CAD software, especially B‑Rep/NURBS modeling. This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware design industry, working alongside a hands‑on, collaborative startup team!

What You’ll Do
  • Develop and maintain CAD modeling algorithms (editing brep data structures, developing topological algorithms, etc)
  • Develop and maintain rendering code within the graphics core of the CAD engine
  • Implement and continuously improve various low‑level and complex architectural systems that interface with Graphics APIs, modeling, rendering, and proceduralization pipelines
  • Analyze code for performance and optimization opportunities as it relates to load times, memory usage and platform‑specific performance issues
  • Become an expert on our product strategy and customer use cases in order to provide the best solutions to our growing customer base
  • Document functionality and implementation details for production and other Engineers
What You’ll Need
  • B.S. in Computer Science or a related field, or equivalent professional experience
  • Proficiency with C++14/17
  • Substantial experience with 3D graphics, rendering, and modeling algorithms
  • Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL
  • Experience with GPU computing APIs such as CUDA
  • Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks, AutoCAD, or equivalent.
  • Familiarity with Git
  • Experience working with both low‑level and visualization‑focused aspects of a graphics pipeline
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