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Cinematic Pipeline Engineer

Job in Los Angeles, Los Angeles County, California, 90079, USA
Listing for: Jobtailor
Full Time position
Listed on 2026-08-17
Job specializations:
  • Software Development
    Python, Unix/Linux
Salary/Wage Range or Industry Benchmark: 110000 - 170000 USD Yearly USD 110000.00 170000.00 YEAR
Job Description & How to Apply Below
  • Design and develop tools that improve artist productivity, reduce iteration time and enhance production quality.
  • Develop custom tools, plugins and automation using Python, C++ and Unreal Engine.
  • Build and maintain rendering workflows using Movie Render Graph (MRG) and Movie Render Queue (MRQ) to support complex cinematic rendering pipelines.
  • Develop and maintain integrations between Unreal Engine and production tracking systems, including Shot Grid (Flow).
  • Partner with artists, production teams and technical stakeholders to understand workflow challenges and deliver practical solutions.
  • Extend and integrate third-party applications and tools where appropriate.
  • Support, troubleshoot and enhance existing pipeline tools and production workflows.
  • Produce clear documentation that supports onboarding, knowledge sharing and long-term maintenance.
  • Participate in code reviews and contribute to the continued improvement of engineering practices.
  • Stay current with developments in Unreal Engine, virtual production and VFX technologies, identifying opportunities to improve our tooling and workflows.
Requirements
  • Strong experience developing pipeline tools and automation using Python.
  • Experience developing Unreal Engine tooling using C++, Python and the Unreal Engine Editor APIs.
  • Strong understanding of Unreal Engine 5, including Sequencer, Movie Render Graph (MRG), Movie Render Queue (MRQ) and related cinematic workflows.
  • Experience working with production tracking systems such as Shot Grid (Flow).
  • Experience working within modern VFX, virtual production or real‑time content pipelines, with an understanding of how tools such as Maya, Houdini and Nuke fit into those workflows.
  • Experience using version control systems, including Perforce and Git.
  • Strong problem‑solving skills and the ability to investigate and resolve complex pipeline issues.
  • Excellent communication skills and the ability to collaborate effectively with artists, production teams and engineers.
  • A collaborative mindset and a genuine desire to improve production workflows through better tooling and automation.
  • Experience working within Linux‑based production environments.
Core Competencies

Demonstrates expertise in developing pipeline tools and automation using Python and C++, with a strong focus on Unreal Engine 5 and cinematic workflows. Capable of collaborating with artists and production teams to enhance productivity and streamline production processes.

Highest-signal resume keywords
  • Python Automation Development
  • Unreal Engine 5 Tooling
  • C++ Programming
  • Production Tracking Systems (Shot Grid)
  • VFX and Virtual Production Experience
ATS Optimization Keywords Hard Skills
  • Pipeline Tool Development
  • Automation
  • Unreal Engine Editor APIs
  • Movie Render Graph (MRG)
  • Movie Render Queue (MRQ)
  • Version Control Systems (Perforce, Git)
  • Linux‑Based Production Environments
Soft Skills
  • Problem‑Solving
  • Collaboration
  • Communication
Industry Keywords
  • VFX
  • Virtual Production
  • Real‑Time Content Pipelines
Tools & Technologies
  • Unreal Engine
  • Shot Grid (Flow)
  • Maya
  • Houdini
  • Nuke
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