×
Register Here to Apply for Jobs or Post Jobs. X

Software Engineer ,II,III: Simulations

Job in Los Angeles, Los Angeles County, California, 90001, USA
Listing for: Lodestar
Full Time position
Listed on 2026-09-09
Job specializations:
  • Software Development
    Software Engineer, C++ Developer, Unix/Linux, DevOps
Salary/Wage Range or Industry Benchmark: 115000 - 174000 USD Yearly USD 115000.00 174000.00 YEAR
Job Description & How to Apply Below
Position: Software Engineer I,II,III: Simulations

Software Engineer:
Simulation

At Lodestar, as a Software Engineer:
Simulation, you'll build the environment in which MITHRIL is developed, tested and proven. Every autonomy behaviour we fly is validated in simulation first, which makes the simulator one of the highest-leverage pieces of software in the company: if it isn't faithful, nothing downstream can be trusted.

You'll develop high-fidelity sensor and environment models in Unreal Engine, stand up the software- and hardware-in-the-loop benches that our flight software runs against, and design the distributed services that let scenarios run reproducibly across machines and in CI. You'll work directly with the perception, prediction, decision, and missions teams to decide what needs simulating, at what fidelity, and why.

We proudly have an "extreme ownership" oriented engineering culture.

Basic Qualifications:

We are hiring this role at three levels. All levels require a Bachelor's or Master's degree in Computer Science, Aerospace, Robotics, Mechanical or Electrical Engineering, a related field, or equivalent experience.

Software Engineer I: 0–2 years of professional experience in simulation, robotics, games. Can also include Internships and research placements. Working proficiency in C++ and Python. Exposure to ROS 2 in an academic, research, or professional setting. Understanding of multithreading fundamentals - threads, synchronization primitives, race conditions. Familiarity with 3D game engines (Unreal Engine or Unity) or comparable physics and graphics simulation tooling.

Comfortable developing in Linux and with containerised workflows (Docker).

Software Engineer II: 2–5 years of industry experience building simulation, robotics, or games. Strong modern C++ (C++17 or later) alongside Python. Production experience with ROS 2 - node design, DDS middleware, message passing, launch and configuration management. Hands-on SIL and/or HIL experience: building test harnesses and integrating real vehicle or flight software against simulated sensors and actuators. Experience with Unreal Engine for sensor or environment simulation, or equivalent depth in Unity, Isaac Sim, or Gazebo.

Experience designing distributed services - inter-process communication, message transport, and orchestration across multiple machines. Demonstrated multithreaded and concurrent programming in a real-time or soft-real-time context.

Software Engineer III: 6+ years of industry experience, including end-to-end ownership of a simulation stack or a major simulation subsystem. Track record architecting simulation infrastructure - deciding what to model at what fidelity, and defending those trade-offs to engineering stakeholders. Depth in real-time distributed system design: determinism, time synchronisation, clock management, and reproducibility across nodes. Experience standing up HIL benches or SIL pipelines from scratch, including CI integration and automated regression testing.

Experience mentoring engineers and setting technical direction across team boundaries. Comfortable deriving requirements from first principles.

Preferred

Skills & Experience:

Familiarity with orbital mechanics and Basilisk. Experience with physics engines and rigid-body dynamics. Sensor modelling experience across electro-optical, LIDAR, RADAR, or RF sensors. Experience with GPU rendering pipelines or CUDA for accelerated simulation and synthetic data generation. Exposure to robotics or space simulation frameworks such as Gazebo, Isaac Sim, Basilisk, or 42. Experience with distributed transports (DDS, Zenoh, gRPC) and time-synchronisation protocols (PTP, NTP).

Experience with Linux, Git, and CI/CD pipelines. Comfortable with containerisation and orchestration tools such as Docker and Kubernetes. Strong understanding of networking and communication protocols for distributed autonomy systems.

Candidates should have strong expertise in any or all orbital dynamic simulation, 3D game engines, or distributed simulation architecture (ROS2).

Compensation & Benefits:
Our full band structure for this role: (P1) Entry: $99,000 - $133,000 / year. (P2) Developing: $115,000 - $174,000 / year. (P3) Career: $136,000 -…

To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)
0
200
Filters
Education Level
Experience Level (years)
Posted in last:
Salary