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Design Intern - Accessories & Apparel Off Campus Study Positions

Job in Madison, Dane County, Wisconsin, 53774, USA
Listing for: Wisconsin History
Apprenticeship/Internship position
Listed on 2026-09-04
Job specializations:
  • Design & Architecture
    Creative Design / Digital Art, Graphic Designer
Salary/Wage Range or Industry Benchmark: 18000 - 26000 USD Yearly USD 18000.00 26000.00 YEAR
Job Description & How to Apply Below
Position: Design Intern - Accessories & Apparel Off Campus Work Study Positions

Design Intern - Accessories & Apparel Off Campus Work Study Positions

Job No: 512042
Division/Organization: Community Partners
Department: Represented Collective
Job Type: Local Work Study Student Jobs
Remote Eligbility: All Remote
Location: Off Campus Work Study
Salary/Wage Range or Lump Sum: $16
Job Categories: Interpersonal Communication, Leadership, Critical Thinking/Problem Solving, Teamwork/Collaboration, Professionalism/Work Ethic, Agriculture and Natural Resources, Performing and Visual Arts, Honoring Context and Culture, Federal Work-Study Preferred

Department Overview

School of Human Ecology
Department of Art

Anticipated Start Date

9/9/2026

Remote Work Eligibility Detail

All Remote

Anticipated Hours Per Week

Minimum: 5

Schedule

M-F 8:30am-5pm - remote

Salary/Wage Range/Lump Sum

Minimum: 16

Number of Positions

1

Qualifications
  • Experience in design,
  • Portfolio required. Must include at least one project showing process from initial concept through to technical drawing or specification — not finished renders alone.
  • Working proficiency in Adobe Illustrator and Photoshop, or an equivalent combination of digital design tools
  • Coursework, training, or demonstrated self-taught ability in pattern making. Accessories, softgoods, or apparel patterning all considered.
Knowledge, Skills & Abilities
  • Design and drawing
  • Ability to sketch by hand and render digitally, moving fluidly between the two.
  • Ability to produce clean, dimensioned technical flats and construction drawings that a workshop or sample maker can build from without further clarification.
  • Ability to generate original concepts from written direction, reference imagery, or verbal brief.
  • Pattern and construction
  • Working knowledge of pattern making fundamentals, including seam allowance, material thickness allowance, and edge finishing.
  • Ability to adjust and troubleshoot patterns based on prototype feedback and manufacturing constraints.
  • Ability to document construction sequences clearly enough to be handed off.
  • Materials
  • Demonstrated ability to evaluate materials on performance characteristics — drape, weight, structure, hand, and finish — rather than appearance alone.
  • Ability to identify and source appropriate materials, hardware, and trims for a given design.
  • Ability to anticipate where a material selection will create a construction problem and raise it proactively.
  • Knowledge of, or capacity to quickly learn, leather terminology including grades, tannages, substance, and finishing methods.
  • Color and cohesion
  • Ability to build a coherent color palette from physical swatches and inspiration references, and to articulate the reasoning behind each selection.
  • Ability to assign colorways across multiple products so that a collection reads as a unified family.
  • Strong visual editing judgment — the ability to review a broad set of loose concepts and identify which belong together and which do not.
  • Communication and work style
  • Ability to work independently with direction and constraints rather than step-by-step instruction.
Position Summary

The Design Intern supports the development of a materials-led accessories line. The line is in early development: direction has been established, but silhouettes, patterns, materials, and colorways require resolution. The intern will translate that direction into finished design work, taking concepts through refinement, patterning, material selection, and collection assembly. This is a hands‑on design position; the intern's work will be reflected in the finished product.

Job Duties
  • Design Development:
    Refine existing sling bag and strap concepts into resolved, production-ready designs. Produce technical flats and construction drawings suitable for handoff to a workshop. Develop new concepts from written direction, reference imagery, or brief. Iterate designs in response to prototype feedback and manufacturing constraints.
  • Pattern and Construction:
    Develop and refine paper patterns for bags, straps, and small leather goods. Adjust patterns to account for material thickness, seam allowance, and edge finishing. Document construction sequences for clean handoff to production partners.
  • Materials Sourcing and Evaluation:
    Research, source, and evaluate material…
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