Principal Rendering Technical Artist; Apex Legends
Listed on 2026-04-18
-
Software Development
Game Development / Testing, Video Game, Software Architect, Software Engineer
About the Role
We are looking for a Principal Technical Artist – Rendering to join our Apex Legends team to help design and deliver future‑forward rendering and content creation capabilities. As a Principal Technical Artist on the project, you will work within a multidisciplinary R&D group specifically focused on shaders, lighting, and asset authoring improvements. Our ideal candidate is an expert in their technical craft and an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production.
WhyJoin Us?
- This role is an opportunity to participate in dedicated, long‑term R&D initiatives.
- As a Principal you will have broad agency to guide and deliver solutions as you see fit.
- This role will have a significant impact on our product and your work will be highly visible to our players.
- Design, implement, and deliver new solutions that increase efficiency, capabilities, and quality for shaders and lighting across the game.
- Be a champion for technology that meets high performance expectations and technical constraints.
- Test and validate new rendering systems, set best practices, and train content teams on their use.
- Be a champion of high performance and optimization, establishing how to wring the most out of our systems and guiding our content teams with best practices.
- Build partnerships and collaborative efforts between multiple disciplines to achieve successful solutions.
- 12+ years of professional game development experience.
- Expertise in designing and implementing shaders that satisfy artistic workflows and performance goals.
- High level of proficiency with shader programming in HLSL, GLSL, or similar languages.
- Demonstrated ability to modify or implement shaders directly in a codebase without the use of a graphical editor.
- Broad knowledge of modern real‑time lighting techniques and problem spaces, and the ability to understand their impact and ramifications on art pipelines.
- Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority.
- Ability to design scalable solutions that adapt to specific hardware specs, ideally without incurring additional art authoring burden.
- Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology.
Pay Transparency – North America
- British Columbia (depending on location e.g., Vancouver vs. Victoria): $138,700 – $199,900 CAD
- California (depending on location e.g., Los Angeles vs. San Francisco): $160,600 – $249,300 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full‑time employees. Certain roles may also be eligible for bonus and equity.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, and retirement plan to regular full‑time employees.
Certain roles may also be eligible for bonus and equity.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).