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Principal Technical Artist - Tools; Apex Legends

Job in Madison, Dane County, Wisconsin, 53774, USA
Listing for: Respawn Entertainment
Full Time position
Listed on 2026-07-06
Job specializations:
  • Software Development
    Software Engineer, Game & 3D/XR Development, Software Architect
Salary/Wage Range or Industry Benchmark: 165000 - 256000 USD Yearly USD 165000.00 256000.00 YEAR
Job Description & How to Apply Below
Position: Principal Technical Artist - Tools (Apex Legends)

Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. A team where everyone makes play happen.

Overview

Respawn Entertainment, founded in 2010, focuses on creative freedom to deliver extraordinary games. We are the Academy Award‑winning studio behind Apex Legends, Titanfall, Titanfall 2, Star Wars A0

Jedi:
Fallen Order, Star Wars A0

Jedi:
Survivor, and Medal of Honor:
Above and Beyond. We are a collective of creative developers who love what we do and want to share our passion with players worldwide. We are looking for a Principal Technical Artist to join the Apex Legends team to help design and deliver future-forward content creation workflows.

As a Principal Technical Artist on the project, you will work within the technical art team’s pipeline group, focusing on fielding requests for new workflows from customers and collaborating with stakeholders and engineering to design, build, test, and integrate solutions back into the wider art team for support and maintenance. The ideal candidate will be able to take on larger projects, acting as an accomplished project manager who can drive initiatives from conception to production.

Why

Join Us?
  • Opportunity to participate on a future-looking team focused on the long-term health of our customers and game.
  • As a principal, you will drive a wide variety of initiatives impacting content creation.
  • Significant impact on how we make our product and on the wider team and players.
Core

Roles And Responsibilities
  • Collaboration:
    • Meet with end-users regularly to discuss challenges and identify opportunities.
    • Educate the team on how to leverage and use the system, set best practices, and encourage adoption.
    • Build and drive multi-disciplinary coalitions to pursue solutions across organizational boundaries.
  • Pipeline and Tool Development:
    • Design, build, and maintain art pipelines and custom tools.
    • Automate testing and validation of workflows.
    • Optimize slow processes and procedures.
  • Technical Support:
    • Learn proprietary systems and make them accessible to others.
    • Troubleshoot unknown issues and resolve challenges in a timely manner.
  • Asset Management:
    • Help teams transition content from old to newer workflows and automate adapting content to meet new requirements when needed.
Qualifications
  • 8+ years of professional game development experience.
  • Expertise in designing and implementing tools and workflows from upstream content creation applications through to runtime.
  • High level of proficiency with programming in DCC (Python, MEL, C#) or similar languages and UI frameworks (Qt).
  • Familiar with third-party software used to make content (Autodesk Maya, Adobe Creative Cloud).
  • Interest in content creation workflows, techniques, and innovation.
  • Has built a large workflow/tool and supported it through the ship of a title or season.
Pay Transparency Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on relevant factors including education, qualifications, certifications, experience, skills, geographic location, or business needs.

  • California (depending on location e.g. Los Angeles vs. San Francisco) — $165,000 - $256,000 USD.

Pay is just one part of the overall compensation  the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with a new baby, medical/dental/vision insurance, life insurance, disability insurance, and a 401(k) plan for regular full-time employees.

Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We are proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. We empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our…

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