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Senior​/Lead Gameplay Animator FPS

Job in California, Moniteau County, Missouri, 65018, USA
Listing for: NetEase, Inc.
Full Time position
Listed on 2026-09-27
Job specializations:
  • Entertainment & Gaming
    Entertainer / Performer / Host
Salary/Wage Range or Industry Benchmark: 120000 - 190000 USD Yearly USD 120000.00 190000.00 YEAR
Job Description & How to Apply Below

Senior/Lead Gameplay Animator - 3C & FPS

Canada-Remote;
France-Remote;
Guangzhou Office;
Hangzhou Office;
Shanghai Office;
Spain-Remote;
United Kingdom ;
United States-Remote

About the Role
We are looking for a Senior or Lead Gameplay Animator with strong AAA FPS experience to help shape responsive, compelling character movement and moment-to-moment gameplay.
With a focus on Character, Controls, and Camera (3C), you will combine animation craft with practical implementation skills to develop features from early prototypes through final in-game polish. Working closely with gameplay designers, programmers, and technical animators, you will help ensure that character animation, player input, and camera behavior work together to deliver a cohesive player experience.
This is a hands-on role with meaningful ownership of gameplay animation features and opportunities to influence the systems and workflows behind them.

What You’ll Do

  • Own gameplay animation features from concept to completion, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish.
  • Create high-quality character movement and action animations, covering locomotion, directional changes, stance transitions, traversal, and combat interactions.
  • Contribute to first-person animation and its relationship with full-body movement, weapon handling, and camera feedback.
  • Partner with designers and programmers to refine movement responsiveness, action timing, transitions, and interruption behavior while preserving believable weight and physicality.
  • Build and refine animation graphs, state machines, blend setups, and animation layers within the project’s engine and tools.
  • Use keyframe animation and motion-capture workflows to deliver animation that meets gameplay and visual requirements.
  • Evaluate your work in playable builds, identify the causes of animation issues, and collaborate across disciplines to resolve them.
  • Work with technical animation and engineering teams to improve workflows and address runtime, asset, and production constraints.
  • For Lead-level appointments, guide feature planning, establish animation quality benchmarks, provide actionable feedback, and mentor teammates while continuing to create and implement animation directly.

What You’ll Bring

  • Proven experience creating and implementing gameplay animation for AAA first-person shooters, with clear ownership of features or animation systems.
  • A strong portfolio demonstrating body mechanics, weight, timing, posing, and a clear understanding of responsive gameplay animation.
  • Practical experience taking animation assets into a game engine and iterating on their behavior in playable builds.
  • Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions.
  • An understanding of how character movement, player controls, and camera behavior influence each other and shape game feel.
  • Proficiency in professional animation tools, with experience in keyframe animation and motion-capture editing.
  • The ability to investigate animation problems, explain their likely causes, and work with design and engineering partners to deliver effective solutions.
  • Strong ownership, clear communication, and a consistent record of delivering work within production constraints.

What Will Set You Apart

  • Hands-on experience on recent AAA FPS productions with a high standard of player movement, first-person animation, and combat responsiveness.
  • Direct involvement in establishing or evolving 3C animation systems, particularly from early development through production.
  • Additional experience on AAA action or action-adventure games involving sophisticated traversal, melee combat, or character interactions.
  • A technical animation background that…
Position Requirements
10+ Years work experience
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