Senior/Lead Gameplay Animator FPS
Listed on 2026-09-27
-
Entertainment & Gaming
Entertainer / Performer / Host
Senior/Lead Gameplay Animator - 3C & FPS
Canada-Remote;
France-Remote;
Guangzhou Office;
Hangzhou Office;
Shanghai Office;
Spain-Remote;
United Kingdom ;
United States-Remote
About the Role
We are looking for a Senior or Lead Gameplay Animator with strong AAA FPS experience to help shape responsive, compelling character movement and moment-to-moment gameplay.
With a focus on Character, Controls, and Camera (3C), you will combine animation craft with practical implementation skills to develop features from early prototypes through final in-game polish. Working closely with gameplay designers, programmers, and technical animators, you will help ensure that character animation, player input, and camera behavior work together to deliver a cohesive player experience.
This is a hands-on role with meaningful ownership of gameplay animation features and opportunities to influence the systems and workflows behind them.
What You’ll Do
- Own gameplay animation features from concept to completion, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish.
- Create high-quality character movement and action animations, covering locomotion, directional changes, stance transitions, traversal, and combat interactions.
- Contribute to first-person animation and its relationship with full-body movement, weapon handling, and camera feedback.
- Partner with designers and programmers to refine movement responsiveness, action timing, transitions, and interruption behavior while preserving believable weight and physicality.
- Build and refine animation graphs, state machines, blend setups, and animation layers within the project’s engine and tools.
- Use keyframe animation and motion-capture workflows to deliver animation that meets gameplay and visual requirements.
- Evaluate your work in playable builds, identify the causes of animation issues, and collaborate across disciplines to resolve them.
- Work with technical animation and engineering teams to improve workflows and address runtime, asset, and production constraints.
- For Lead-level appointments, guide feature planning, establish animation quality benchmarks, provide actionable feedback, and mentor teammates while continuing to create and implement animation directly.
What You’ll Bring
- Proven experience creating and implementing gameplay animation for AAA first-person shooters, with clear ownership of features or animation systems.
- A strong portfolio demonstrating body mechanics, weight, timing, posing, and a clear understanding of responsive gameplay animation.
- Practical experience taking animation assets into a game engine and iterating on their behavior in playable builds.
- Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions.
- An understanding of how character movement, player controls, and camera behavior influence each other and shape game feel.
- Proficiency in professional animation tools, with experience in keyframe animation and motion-capture editing.
- The ability to investigate animation problems, explain their likely causes, and work with design and engineering partners to deliver effective solutions.
- Strong ownership, clear communication, and a consistent record of delivering work within production constraints.
What Will Set You Apart
- Hands-on experience on recent AAA FPS productions with a high standard of player movement, first-person animation, and combat responsiveness.
- Direct involvement in establishing or evolving 3C animation systems, particularly from early development through production.
- Additional experience on AAA action or action-adventure games involving sophisticated traversal, melee combat, or character interactions.
- A technical animation background that…
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).