Software Engineer, Build and Release - NVIDIA OpenShell
Job in
California, Moniteau County, Missouri, 65018, USA
Listed on 2026-06-02
Listing for:
NVIDIA Gruppe
Full Time
position Listed on 2026-06-02
Job specializations:
-
Software Development
DevOps, Python
Job Description & How to Apply Below
NVIDIA is defining the next era of computing by tapping into the unlimited potential of AI, where GPUs power computers, robots, autonomous systems, and AI agents. Joining the Open Shell team offers a unique opportunity to own the build, packaging, release, and CI/CD foundation for a sophisticated platform that provides secure, sandboxed runtimes for autonomous AI agents. Open Shell includes a control‑plane gateway, privacy‑conscious inference router, declarative policy engine, container and VM‑based sandbox execution, GPU support, Helm deployments, multi‑architecture artifacts, and public developer install flows.
This role is for an engineer who wants to make the system reliable from source code to shipped artifact.
- Own and evolve Open Shell’s CI/CD system across Git Hub Actions, self‑hosted Linux amd
64/arm
64 runners, GPU runners, macOS runners, reusable workflows, gated e2e jobs, release canaries, and developer‑facing branch checks. - Build and harden multi‑architecture release pipelines for GHCR images, Helm OCI charts, Linux and macOS CLI binaries, gateway and sandbox binaries, Python wheels, Debian packages, RPM packages, Homebrew formula generation, and install scripts.
- Improve release reliability for both rolling dev builds and tagged public releases, including version derivation, automatic tagging, checksums, artifact pruning, provenance, artifact attestations, and downstream package publishing.
- Drive reproducible and performant builds using mise, uv, Cargo, maturin, Build Kit, Docker/Podman, sccache, native amd
64/arm
64 runners, Zig, osxcross, protobuf codegen, and pinned tool chains. - Own the quality gates that decide whether code is safe to merge or ship, including Rust/Python checks, license headers, markdown/docs validation, e2e label gates, Docker/Podman e2e, Kubernetes/Helm e2e, GPU e2e, and release canary coverage.
- Debug difficult build and release failures across containers, registries, runners, package managers, cross‑compilation tool chains, kernel/VM runtime artifacts, and CI cache behavior.
- Partner with platform engineers to make Open Shell easier to install and operate across Linux, macOS, Kubernetes, Docker, Podman, GPU environments, and experimental VM/libkrun‑based runtimes.
- Continuously improve CI observability, failure diagnostics, workflow runtime, cache hit rates, artifact traceability, and the developer experience for contributors and maintainers.
- Minimum of a Bachelor’s degree in Computer Science, Electrical Engineering, or a related technical field, or equivalent experience.
- 8+ years of meaningful engineering experience, with strong ownership of build, release, CI/CD, developer infrastructure, or systems tooling.
- Deep experience with Git Hub Actions or similar CI systems, including reusable workflows, self‑hosted runners, permissions, secrets, workflow gates, matrix builds, artifact handling, and failure diagnosis.
- Strong Linux systems and shell scripting skills, with the ability to debug build failures at the boundary between OS packages, containers, compilers, linkers, file systems, and runtime environments.
- Experience shipping multi‑platform artifacts, including container images, Linux packages, macOS artifacts, checksums, installer scripts, and public release assets.
- Working knowledge of Rust and Python build ecosystems, including Cargo, cross‑compilation, Python wheels, uv, maturin, protobuf generation, and native dependency management.
- Experience with Docker, Build Kit/buildx, container registries, OCI images, Helm charts, Kubernetes deployment/testing flows, and Docker/Podman compatibility concerns.
- Strong understanding of supply‑chain hardening: pinned actions, dependency lockfiles, release provenance, artifact checksums, SBOMs, attestations, least‑privilege CI permissions, and secret hygiene.
- Ability to reason about release risk, keep pipelines reliable under active development, and communicate clearly when a release should stop, continue, or be rolled back.
- Experience building release systems for Rust‑heavy products with Python bindings or SDKs.
- Hands‑on experience with native amd
64/arm
64 CI, GPU CI,…
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