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Senior Lookdev Artist - Temporary ContractMontreal, CanadaRodeo FX - Accessoires 3D​/Assets

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Rodeo FX
Seasonal/Temporary, Contract position
Listed on 2026-07-13
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation
Job Description & How to Apply Below
Position: Senior Lookdev Artist - Temporary ContractMontreal, CanadaRodeo FX - Accessoires 3D / Assets
Location: Montreal

Job Description

This role requires expertise in realistic texturing. The artist must be able to create high-quality textures using photographic references, scans, digital painting, or procedural materials.

The Look Development Artist creates and refines the look of 3D models to achieve photorealistic rendering, combining textures, shading, and surface properties. They contribute directly to the artistic and technical quality of delivered assets, ensuring they meet Rodeo FX’s high standards and integrate seamlessly into sequences.

Working closely with Texturing, Lighting, Compositing, Supervision, and Production teams, they actively contribute to the pipeline and the achievement of creative and technical goals.

Key Responsibilities:

Master your craft

  • Develop complete looks by combining textures, shaders, and validation lighting tailored to production needs.
  • Create or refine textures to ensure visual and technical consistency of assets.
  • Produce validation renders (turntables, AOVs, benchmarks) to support dailies reviews.
  • Deliver robust, lighting-ready assets within deadlines and established standards.
  • Creative Quality

  • Propose clear and effective artistic solutions based on a strong understanding of materials and surfaces.
  • Ensure visual consistency across texturing, shading, and lighting for all assets.
  • Achieve a high level of realism through attention to micro-details and surface variation.
  • Interpret and enhance visual references with critical thinking and artistic judgment.
  • Technical Quality

  • Design physically plausible shaders optimized for production and pipeline compatibility.
  • Create, adapt, or fix textures (UVs, tiling, displacement, color space) to ensure performance in lookdev.
  • Build clean and efficient setups that support Lighting and Compositing workflows.
  • Quickly identify and resolve technical issues to avoid production bottlenecks.
  • Communication

  • Collaborate closely with upstream and downstream teams to ensure smooth asset continuity.
  • Partner with Lighting and Compositing to ensure consistency in the final render.
  • Clearly communicate technical requirements related to textures and shading.
  • Actively participate in dailies and integrate feedback proactively.
  • Teach, learn and grow

  • Contribute to continuous improvement of workflows between Texturing and Lookdev.
  • Share knowledge on materials, shaders, and advanced techniques with the team.
  • Support the development of tools, templates, and best practices to improve production efficiency.
  • Stay up to date with advancements in rendering, shading, and texturing.
  • Qualifications

    Position Requirements

  • Minimum of 6 years of experience in lookdev and/or texturing in VFX or animation.
  • Strong proficiency in Houdini (Solaris/Karma) and/or Maya, as well as Nuke.
  • Solid knowledge of rendering engines such as Arnold and/or Karma.
  • Advanced expertise in texturing with Mari and/or Substance Painter/Designer.
  • Strong understanding of P  workflows, UVs, color management, and displacement.
  • Good understanding of the interaction between textures, shaders, lighting, and rendering.
  • Ability to deliver clean, optimized, production-ready assets.
  • High level of autonomy, strong organizational skills, and ability to manage priorities effectively.
  • Strong technical and artistic rigor, with great attention to detail.
  • Collaborative mindset, clear communication, and constructive attitude.
  • Nice to Have

  • Experience with USD pipelines
  • Familiarity with Shot Grid or similar production tracking tools.
  • Experience in tool development or scripting (Python).
  • Experience in hybrid environments (feature film, advertising, series).
  • Additional Information

  • 3-month temporary contract.
  • The artist must also have strong expertise in realistic texturing to produce high-quality textures from photographic references, scans, digital painting, or procedural materials.
  • Must be based in Montreal.
  • Canadian citizenship, permanent residency or open work permit is required.
  • Diversity :
    At Rodeo FX, diversity is a core value. We’re committed to creating an inclusive, equitable workplace where different perspectives are embraced. Every team member brings unique insight that strengthens our creativity, challenges our thinking, and helps us deliver better work.

    Rodeo FX may use AI-based tools to support certain steps of the recruitment process, such as interview transcription or preliminary application analysis. These tools may be operated by third-party providers, and data may be processed outside Quebec. These tools never replace human decision-making: all final hiring decisions are made by our recruitment team and hiring managers. To learn more about how we protect your personal information and your rights, please consult our Privacy Policy.

    Position Requirements
    10+ Years work experience
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