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Motion Designer - Animation & Graphics

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: Liftoff
Full Time position
Listed on 2026-09-04
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 60000 - 90000 CAD Yearly CAD 60000.00 90000.00 YEAR
Job Description & How to Apply Below
Location: Montreal

About Liftoff

Our Mission:
Making the world a better, healthier place by gamifying fitness

Liftoff is the Duolingo of fitness, empowering anyone to start and stay at the gym so they develop healthier, more powerful habits.

We’re a mission-driven team that moves fast, owns the details, and does the work. We’re fully bootstrapped, profitable, and built from zero to $8M+ ARR in under two years.

About the Team

You’ll join the Product team
, working alongside our UI/UX Designer
, Product Managers, Engineering, and Marketing.

Motion is what makes our product feel like a game instead of a spreadsheet. Levels, streaks, unlocks, and our mascot Jymbo all live or die on how they move.

About the Role

We’re hiring a Motion & Graphics Designer to own everything that moves at Liftoff, in the app and in our marketing.

This is a motion-first role with real graphic design range
. You’ll animate characters, build in-app motion, cut marketing assets, and design the static graphics that sit around them.

Your core focus areas:

  • Character animation for Jymbo and the wider cast

  • In-app motion design: transitions, celebrations, unlocks, state changes

  • Animated graphics for features, shop items, and collectibles

  • Marketing assets: social, ads, App Store, launch content

  • Animatics and storyboards that let the team see a feature before it's built

  • Graphic design to support all of the above

What Success Looks Like
  • Motion that ships in the product
    . Files hand off cleanly and perform on devices.

  • Jymbo feels alive. A character with a consistent personality across dozens of animations.

  • Marketing assets that travel. Content built to be shared, not just posted.

  • A documented motion language: timing, easing, and reusable patterns the whole team can pull from.

What You’ll Do
  • Animate characters

    • Bring Jymbo to life with new rigs, poses, expressions, and reaction animations

    • Build a consistent character personality across quests, streaks, wins, and losses

    • Produce 2D vector animation built for reuse, not one-offs

  • Design in-app motion

    • Animate transitions, celebrations, unlocks, progress states, and micro-interactions

    • Ship Lottie and Rive files engineers can drop straight into React Native

    • Work inside performance budgets
      : file size, frame rate, battery, low-end devices

  • Build marketing and social assets

    • Cut motion content for social, ads, App Store, and launches

    • Design for shareability
      , including formats built to get reposted

    • Turn product features into short, legible visual stories

  • Storyboard and pitch with animatics

    • Take a feature brief and produce an animatic the team can react to

    • Use motion to pressure-test an idea before it becomes engineering work

  • Handle supporting graphic design

    • In-app graphics: splash screens, status cards, game‑like items, collectibles

    • Illustration and vector artwork for features and campaigns

    • Keep your work consistent with the design system our UI/UX Designer maintains

You’ll Likely Succeed If You Have

We don't expect you to check every box. We care most about ownership, judgment, and shipping
.

  • A strong animation reel with character work in it, not only kinetic type and logo stings

  • Adobe After Effects fluency, including export to Lottie

  • Rive experience for character and interactive UI motion

  • Figma fluency, enough to work inside an existing design system and hand off cleanly

  • Real graphic design ability. You can design the static asset, not just animate someone else's.

  • Shipped animation in a live product or campaign
    , with users who actually saw it

  • Clear written communication. You can spec motion, document timing, and explain your choices.

  • Comfort in a startup environment: short feedback loops, big ownership, no red tape

Bonus Attributes
  • Marketing and social assets you've shipped before
    , ideally with performance you can point to

  • Gaming animation experience (UI, characters, effects, game feel)

  • Mobile consumer animation experience at scale

  • Performance-conscious animation know-how on mobile

  • Familiarity with React Native Reanimated or Skia
    , enough to talk to engineers about what's feasible

  • 3D or Blender ability for stills and short marketing pieces

  • Shipped in health, wellness, social, or gaming

  • Sustained depth in a craft, sport, or community outside of work

Tools & Tech Stack

You…

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