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Lead Character Artist; Body​/Crowd, Face, Hair & Wardrobe​/Chef.fe d’équipe Artiste Personnage; Tête, Corps & Foule

Job in Montreal, Montréal, Province de Québec, Canada
Listing for: NBCUniversal
Full Time position
Listed on 2026-09-13
Job specializations:
  • Creative Arts/Media
  • Entertainment & Gaming
Job Description & How to Apply Below
Position: Lead Character Artist (Body/Crowd, Face, Hair & Wardrobe) / Chef.fe d’équipe Artiste Personnage (Tête, Corps & Foule,
Location: Montreal

Job Description

NBCUniversal is building a large-scale, immersive interactive experience set within a modern world framework —and we’re looking for a Lead Character Artist to own and drive character quality at scale.

This is a single posting covering three Lead Character Artist specializations:
Lead Character Artist – Face, Lead Character Artist – Body & Crowd, Lead Character Artist – Hair & Wardrobe Candidates may be strongest in one area, with working knowledge across others.

You’ll partner closely with the Associate Art Director – Characters
, Technical Art, Animation, and Design teams to deliver believable, inclusive, and performant characters across hero and large‑scale population systems.

Core Responsibilities (All Tracks)

  • Translate art direction into high‑quality, real‑time character assets
  • Lead, mentor, and review work from a team of character artists
  • Own visual quality, consistency, and scalability across your specialty
  • Partner with Tech Art, Animation and Design for seamless integration
  • Build and evolve modular, scalable pipelines for large‑scale production
  • Ensure assets meet performance, LOD, and runtime requirements
  • Improve workflows and pipelines to support efficiency and growth
  • Specialty Tracks (Candidates May Focus on One)

    1. Body & Crowd Systems

  • Character body modeling, anatomy, and proportion systems
  • Modular body variation and large‑scale population inclusivity
  • Crowd systems, procedural character generation, and scalability
  • Optimization, LODs, performance, and open‑world density
  • Relevant experience: modular characters, crowd workflows, Houdini/Mutable, population systems
  • 2. Hair & Wardrobe

  • Hair, grooming, clothing, and layered wardrobe systems
  • Grooming pipelines, cloth simulation, and runtime stability on multiple platforms.
  • Modular clothing and variation frameworks for large populations.
  • Realistic fashion, materials, and character presentation.
  • Relevant experience: XGen, Houdini Groom, Metahuman, cloth simulation, layered clothing systems
  • 3. Face & Facial Systems

  • Facial modeling and likeness
  • Modular facial systems and expressive realism
  • Integration with facial rigs, animation, and performance capture
  • UE5+ and Metahuman‑based facial pipelines
  • Relevant experience: facial anatomy, blendshapes, Metahuman, facial rigs, performance capture
  • NBCUniversal développe une expérience interactive immersive à grande échelle, ancrée dans un environnement contemporain, et recherche d’équipe Artiste Personnage pour piloter la qualité des personnages à grande échelle.

    Il s’agit d’une offre unique couvrant trois postes spécialises soit : d’équipe Artiste Personnage (Tete), d’équipe Artiste Personnage (Corps & Foule) et d’équipe Artiste Personnage (Cheveux et Garde-Robe). Les candidat(e) s peuvent être experts dans un domaine principal
    , tout en ayant une connaissance fonctionnelle des autres.

    Vous collaborerez étroitement avec Associé.e – Personnages
    , ainsi qu’avec les équipes d’Artistes Techniques, d’Animation et Design, afin de créer des personnages crédibles, inclusifs et performants pour des systèmes allant du héros aux populations à grande échelle.

    Responsabilités principales (toutes spécialités)

  • Traduire la direction artistique en assets de personnages temps réel de haute qualité
  • Encadrer, accompagner et valider le travail d’une équipe d’artistes personnages
  • Garantir la qualité visuelle, la cohérence et la scalabilité dans votre domaine
  • Collaborer avec les équipes d’Artistes Techniques, Animation et Design pour une intégration fluide
  • Concevoir et faire évoluer des pipelines modulaires et scalables pour une production à grande échelle
  • Assurer le respect des contraintes de performance, LOD et runtime
  • Améliorer les workflows et pipelines pour plus d’efficacité et d’évolutivité
  • Domaines de spécialisation (un domaine…

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