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Principal Architect: Morphogenic Computing Systems

Job in Mountain View, Santa Clara County, California, 94039, USA
Listing for: Stryker Corporation
Full Time position
Listed on 2026-06-05
Job specializations:
  • IT/Tech
    Systems Engineer, Hardware Engineer, Electrical Engineering
Salary/Wage Range or Industry Benchmark: 150000 - 200000 USD Yearly USD 150000.00 200000.00 YEAR
Job Description & How to Apply Below

If you believe the future of AI is just bigger GPUs and better backprop, this is not for you.

If you can imagine a compute fabric where local units carry state, retain traces, exchange signals, and rewire themselves through bodily consequence, closer to a primitive nervous system than an AI accelerator, you probably should read this.

We are looking for a rare kind of compute architect: a systems philosopher who can bridge first-principles systems thinking with practical hardware architecture.

Not necessarily a chip architect.

Not someone to accelerate a neural network.

Not someone to put another model on an edge-AI board.

Internally, we think of this as a morphogenic compute substrate role.

Creature Algorithm is a body-coupled, morphogenic AI architecture. The system does not start from a trained model, reward function, central planner, or fixed network. It starts from local units, local consequence, viability, trace, structural change, and bodily interaction.

For robot prototypes, we can emulate this on traditional compute.

For the product path, we need to define and eventually build something more native to the architecture: a compute substrate where local state, local memory, local routing, local adaptation, and body-coupled signals are not afterthoughts, but the foundation.

We are looking for someone who can help us move from software-emulated local learning toward a dedicated body-coupled compute substrate. Carefully, practically, without jumping to custom silicon too early, and without collapsing the architecture back into conventional AI.

The first work is not to build the chip.

The first work is to turn the already-defined substrate principles into an executable hardware path:

  • what must remain local
  • what must become hardware-native
  • what can be emulated for now
  • what must never become centralized
  • what the path is from PC/GPU emulation to FPGA, dense standby, sparse standby, and later custom silicon

If this sounds like the wrong job description for an AI chip role, that is probably the point.

We are not trying to build a faster brain for a robot.

We are trying to build the conditions under which a body can grow its own intelligence.

If you have built self-healing circuits, evolvable hardware, or complex analog feedback systems, defining the substrate for Creature Algorithm might be your dream.

Your toolkit likely includes experience in:
  • Asynchronous / event-driven compute – Systems that do not depend on global clocks.
  • Reconfigurable architectures – FPGA / CPLD / adaptive fabrics treated as hardware structure, not just HDL targets.
  • Physical topology – Interconnects that change in response to signals.
  • Analog / mixed-signal logic – Transient electrical states, feedback, and noise as useful structure, not only problems to eliminate.
  • Embodied cognition or biological learning – The idea that intelligence is not detached from the body, but shaped by physical interaction.

But the most important requirement is conceptual.

You need to understand why this is not a GPU/NPU problem.

Traditional chips compute. Neuromorphic chips signal. Morphogenic substrates build structure.

Very few engineers get the chance to work that close to first principles:

  • you are defining primitives that do not yet exist
  • you are working at the beginning of a new class of computation
  • you will own a meaningful stake in a Silicon Valley company built around a new class of machines

If you are the one, claim this rare privilege:

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