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Engineer in Residence: Gesture Mobile Games

Job in Mountain View, Santa Clara County, California, 94039, USA
Listing for: career
Full Time position
Listed on 2026-05-07
Job specializations:
  • Software Development
    Game Development / Testing, AI Engineer
Salary/Wage Range or Industry Benchmark: 10000 USD Monthly USD 10000.00 MONTH
Job Description & How to Apply Below
Position: Engineer in Residence: Gesture Based Mobile Games

Mobile input is stale — tap and swipe have been the default for 15 years. This role is to build a new category of mobile games controlled by real-time hand movement through the phone camera, starting with a gesture-driven game that's immediately fun and obviously physical.

What you’ll build
  • A playable game where gesture interaction is the core mechanic, not a novelty input mode pasted on top.
  • A low-latency recognition loop that maps hand movement into responsive gameplay.
  • Calibration, feedback, and fail‑state handling so the game remains usable in messy real‑world environments.
  • A technical base that could expand into a reusable gesture‑recognition platform over time.
What you’ll do
  • Own the prototype across game loop, recognition pipeline, UX feedback, and on-device performance.
  • Make smart tradeoffs between model quality, latency, battery, and actual game feel.
  • Test the experience quickly with real players and learn where delight or frustration shows up.
  • Build the first product wedge while keeping an eye on what could become platform IP.
  • Work with AI Fund’s build team on gameplay scope, technical feasibility, and expansion paths.
What you need
  • Experience in computer vision, on-device ML, pose or gesture recognition, or mobile game development.
  • Strong engineering ability across inference pipelines, UX responsiveness, and real-time system constraints.
  • A feel for interaction design and what makes a game mechanic fun rather than technically clever.
  • The ability to ship rough but playable prototypes quickly.
  • You know how to use AI coding assistants and modern AI tools to accelerate implementation without shipping brittle game logic.
  • US work authorization. We are unable to sponsor visas for this role.
Helpful but not required
  • Experience with Unity, Unreal, CoreML, TFLite, Media Pipe, AR, or motion capture systems.
  • Experience shipping mobile games or highly interactive consumer products.
  • Experience optimizing real-time pipelines for noisy camera input.
Who this is for
  • A builder who likes the combination of ML systems, interaction design, and fast consumer product feedback loops.
  • Someone who wants to create a new input pattern instead of incrementally improving an existing category.
What to know upfront
  • This is a 12-week, full-time, on-site residency in Mountain View, California.
  • Not every residency becomes a company. The goal is to pressure-test the idea quickly and honestly with real users and customers.
  • You will be building an AI Fund idea, not bringing your own startup idea into the program.
  • The process typically includes a Builder Event or equivalent working conversation, then a 48-hour Builder Challenge, then panel review with AI Fund build leadership.
  • The compensation is intentionally modest during the residency because the upside, if the idea works, is a founder-level role.
Compensation
  • $10,000/month for 12 weeks ($30,000 total). This is a contract role during the residency. If the build leads to a funded company, the next step is a founder-level role with meaningful equity upside.

$10,000 - $10,000 a month

This is a great opportunity for someone in transition and looking to gain awesome building experience working alongside Andrew Ng. We are only considering candidates within commuting distance from Mountain View.

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