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Software Engineer III, Embedded Systems, Hearables Audio software

Job in Mountain View, Santa Clara County, California, 94039, USA
Listing for: Google LLC
Full Time position
Listed on 2026-06-03
Job specializations:
  • Software Development
    Software Engineer, AI Engineer, Embedded Software Engineer, Machine Learning/ ML Engineer
Salary/Wage Range or Industry Benchmark: 147000 - 211000 USD Yearly USD 147000.00 211000.00 YEAR
Job Description & How to Apply Below
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Minimum qualifications:

* Bachelor's degree or equivalent practical experience.

* 2 years of experience working with embedded operating systems.

* 2 years of experience with software development in one or more programming languages, or 1 year of experience with an advanced degree. (C++)

Preferred qualifications:

* Master's degree or PhD in Computer Science or related technical fields.

* 2 years of experience with data structures and algorithms.

* Experience developing accessible technologies.

About the job

Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile;

the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google's needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.

On the Pixel Hearables Audio Software team, we are developing the next generation Google Pixel earbuds that enhance and expand hearing and speech. Our mission is to deliver excellent audio software that powers our hearable devices and brings all the goodness of Google to users wherever they go, productize novel audio algorithms that bring a little extra "magic" to our hearable devices.

Our algorithms unlock new features which require a

combination of signal processing, acoustics and machine learning. We work with early hardware prototypes, design and implement cool new next-gen features.

The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.

The US base salary range for this full-time position is $147,000-$211,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process.

Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google.

Responsibilities

* Contribute to audio system architecture for future wearable consumer products. Design, implement/integrate, and test audio software for Google hearable consumer device algorithms, both on hearable products and phones.

* Bring-up new devices, Design/Integrate new audio algorithms focusing primarily on embedded systems but also reaching into phone and cloud stacks as necessary.

* Implement infrastructure to support algorithmic development, scale engagement with research science and technology development teams.

* Collaborating with product managers, UX, and hardware counterparts to define, scope, understand and deliver key requirements for new audio features.

* Own and integrate audio software with broader system features.
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