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Time Graphics Artist, News

Job in Englewood Cliffs, Bergen County, New Jersey, 07632, USA
Listing for: Versant Media
Full Time position
Listed on 2026-07-20
Job specializations:
  • Software Development
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 90000 - 130000 USD Yearly USD 90000.00 130000.00 YEAR
Job Description & How to Apply Below
Position: Real Time Graphics Artist, News
Location: Englewood Cliffs

Company Description
VERSANT (Nasdaq: VSNT) is an industry-changing media and entertainment business and home to trusted brands that shape culture, inform audiences, and build lasting connections. It operates across four core markets: political news and opinion, business news and personal finance, golf, and sports and genre entertainment. These markets are served through a powerful portfolio of iconic and innovative brands, including CNBC, MS NOW, USA Network, Golf Channel, Oxygen, E!,

SYFY, and Versant's sports division USA Sports, along with complementary digital assets including Fandango, Rotten Tomatoes, Golf Now and Golf Pass.

Job Description

We are seeking a versatile, highly skilled, and leadership-oriented Real‑Time Graphics Artist with significant experience in news and business to join our team. This hybrid role combines the creative mastery of a 3D Generalist and the technical precision of a Vizrt and Unreal Engine Technical Artist with the ability to lead and inspire a team of creators. You will be responsible for the end‑to‑end creation of high‑fidelity visual assets, their implementation into real‑time environments, and the management of the artists executing these projects.

The ideal candidate possesses an eye for visual storytelling, the technical depth to optimize complex scenes for live production, and the leadership acumen to manage team capacity and professional growth.

Key Responsibilities
  • Vizrt and Unreal Engine Integration:
    Build real‑time scenes in Vizrt Artist. Ensure all assets are correctly imported, rigged, and optimized within the engine, and prescribed architecture is followed.
  • Real‑Time Visual Fidelity:
    Create immersive environments with high‑fidelity models, custom P  shading, and dynamic lighting solutions, ensuring a balance between high‑end visual impact and strict performance efficiency within the Vizrt and Unreal Engine ecosystems.
  • Blueprinting & Scripting:
    Build interactive logic and procedural systems using Vizrt scripts and Unreal Engine Blueprints to support live data integration and real‑time graphics triggers.
  • Optimization & Profiling:
    Conduct rigorous performance profiling to ensure consistent frame rates (60fps+) for live broadcast and large‑scale video wall playback.
  • Pipeline Development:
    Establish and maintain robust workflows between DCC tools (Maya/C4D/Blender) and real‑time engines to streamline production.
  • R&D:
    Stay at the forefront of real‑time technology, exploring new features (Lumen, Nanite, PCG) to enhance our production capabilities.
Qualifications
  • Experience:

    4+ years of experience in 3D and real‑time production, with at least 2 years focused on the sports and entertainment markets.
  • Real‑Time:
    Vizrt, Unreal Engine.
  • Scripting:
    Basic scripting knowledge within the Vizrt ecosystem (VB Script, HTML5, JavaScript, Type Script).
  • DCC:
    Photoshop, After Effects, Maya, 3

    Ds Max, Cinema 4D, related design tools.
  • Texturing:
    Substance Painter/Designer and Adobe Creative Suite.
  • Rendering:
    Deep understanding of real‑time rendering pipelines and GPU optimization.
  • Template: VB Script, HTML5, Java Script, Type Script.
  • Visual Excellence: A strong portfolio demonstrating a mastery of real‑time graphics skills, including self‑serve graphics, interactivity, and hyper photorealistic compositions.
  • Problem Solving:
    Exceptional ability to troubleshoot technical hurdles under the pressure of live production timelines.
  • Hours:

    Work extended or non‑business hours as production requires.
  • Preferred

    Skills:
    • Experience with other real‑time broadcast tools (e.g., Ross Xpression, Pixotope, or Zero Density).
    • Knowledge of Python or C++ for engine‑side customization.
    • Experience with version control systems (Perforce, Git).
    • Understanding large‑scale display technologies (LED Video Walls, Projection Mapping).
Additional Information

As part of our selection process, external candidates may be required to attend an in‑person interview with a VERSANT Media employee at one of our locations prior to a hiring decision. VERSANT Media’s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age,…

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