Founding Product & Brand Design
Listed on 2026-09-22
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Creative Arts/Media
Creative Design / Digital Art
Engineering teams now run many coding agents at once, and all of that work eventually has to come together. We're building a merge queue for that world. It works out how changes across pull requests actually interact, sends agents to resolve these conflicts, and prepares each PR against the code that main is about to become. Teams keep their agents, their Git workflow, and their required checks and reviews, and we coordinate everything in between.
We're early, in stealth, and working closely with our first users and design partners. You'll shape how the product looks, works, and explains itself from the ground up. We'll share more about the company once we're in conversation.
The Role:As our founding designer, you'll set the design direction for the company and own it across three connected surfaces: our product dashboard, our brand, and our website. The product is deeply technical, and your job is to make it easy to use, distinctive, and clearly valuable to the developers evaluating it. You'll define how we design, not just what we design: the tools, systems, and standards that future designers will build on.
You'll work directly with the founders and engineering from early exploration through shipped product. Coding experience is not required.
- Design the product dashboard building ontop of our existing design system. You'll cover every state, including loading, empty, error, and permission states.
- Turn complex developer workflows into clear navigation, onboarding, and task flows.
- Develop our brand identity: the logo system, typography, color palette, iconography, illustration style, and visual guidelines, applied consistently across the product and website.
- Design our marketing website, including the homepage, product pages, comparison pages, pricing, and campaign landing pages. Each page should be built around a clear value proposition, product demonstrations, proof, answers to objections, and a relevant call to action.
- Make technical ideas visible. Create diagrams and explainers that show technical concepts in an understandable and intuitive manner.
- Build and maintain a design system of tokens, components, variants, and guidelines that keeps the dashboard, website, and brand consistent.
- Create prototypes that communicate behavior, navigation, feedback, and transitions, not just static screens.
- Talk with users and design partners, identify usability problems, and iterate based on what you learn.
- Hand off organized source files, assets, and interaction specs, and review the built result with engineers.
- Propose and evaluate experiments that improve signups, onboarding, and activation.
- Excellent visual craft, including typography, spacing, hierarchy, composition, color, and attention to detail.
- Demonstrated experience designing dense application or dashboard interfaces, with clear UX reasoning behind your decisions.
- Experience creating or extending a brand identity across multiple surfaces.
- Experience designing marketing websites, ideally for a technical audience, with an understanding of conversion-focused page structure.
- An understanding of how developers evaluate tools, and the ability to explain technical concepts through page structure, visuals, headlines, and concise interface copy.
- A habit of designing for responsiveness and accessibility, including contrast, keyboard interaction, focus states, and reduced-motion preferences.
- Comfort taking an ambiguous brief from exploration to polished deliverable, setting priorities, and communicating tradeoffs.
- Motion design skills, including timing, easing, transitions, animated diagrams, and product walkthroughs.
- Rive experience, especially interactive animations built with state machines and inputs.
- Technical illustration.
- AI-assisted creative workflows for exploration, asset creation, and rapid prototyping, without sacrificing visual consistency.
- Working coded prototypes of interactions or visual effects. Production code is not expected.
- 3D, procedural graphics, or an interest in real-time web graphics such as WebGPU and shaders.
- Experience at a developer-tool, infrastructure, or technical SaaS company.
- Evidence of improving a meaningful product outcome, such as signups or onboarding completion.
If you're excited about this role but don't match every point, we'd still like to hear from you.
Tools:We use Figma as our primary tool. We also use Illustrator or an equivalent for vector and brand work, WebGPU for interactive motion, and After Effects…
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