Head of Design
Listed on 2026-05-30
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Design & Architecture
Product Designer, Digital Media / Production
About Somethings
Somethings is building the first social wellness platform for teens — a place where a teen can form a real relationship with a mentor who gets them, sticks with them, and helps them get better.
25 million teens in the U.S. are struggling with their mental health. Every one of the thousands of teens who downloads Somethings is struggling. Our job is to make sure they don't just show up — they stay, connect with real humans who care deeply about them, and get the support they need to thrive.
We're backed by General Catalyst and world-class healthcare + consumer investors, and we're growing like crazy —
in 2025 we grew 1100%, raised our $15M Series A, and are on track to 5x in 2026.
If you want to be part of the generationally defining company in mental health, welcome home.
Role OverviewWe're looking for a Head of Design to lead all design ownership at Somethings — from strategy and brand identity all the way through to implementation and craft.
This is the most senior design role at the company. You will report directly to the CEO and own design across every surface: our teen mobile experience, mentor web platform, clinical tooling, and brand.
This role is equal parts visionary and builder
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You will define what Somethings looks and feels like — and then make it real.
For the first six months, this role is heavily IC — building the design system, setting the craft standard, and doing the foundational design work alongside the team. Over time, it shifts toward team leadership: hiring, coaching, and scaling a world-class design function of 3–5 designers.
This is not a "manage from above" leadership role. It is a player–coach at the highest level — someone who can set the strategic direction and then sit down and build it.
What You'll Do 1. Own design strategy and vision across the companyDefine and evolve a unified design vision that spans mobile, web, and brand
Translate company strategy into a clear design roadmap
Establish design as a first-class input in every product and business decision
Represent design in executive and investor conversations
Create a scalable, well-governed design system — tokens, components, patterns, documentation
Define the visual language of Somethings: typography, color, motion, iconography, illustration, tone
Ensure every surface — from the teen onboarding flow to the mentor dashboard to pitch decks — reflects the same cohesive identity
Work closely with engineering to ensure the system lives in code, not just Figma
Set and uphold the quality bar across mobile, web, and clinical experiences
Review work in progress, give direct and constructive feedback, and model great design thinking
Ensure that shipped product matches intended design quality — working through delivery, not just handing off
Bring emotional intelligence to every surface: designing for belonging, trust, and care, not just usability
Manage a growing team of 3–5 designers, including mobile and web leads
Create clarity, remove blockers, and build a culture of high craft and high agency
Hire great designers — define what great looks like and build a pipeline
Create the conditions for your team to do the best design work of their careers
Work directly with product, engineering, clinical operations, and growth
Partner with the CEO on brand, investor materials, and company narrative
Help enterprise health plan partners understand and trust our platform through design quality
Bring user insight into every conversation — ground strategy in what teens and mentors actually need
8+ years of product design experience
, with at least 3 years in a design leadership roleA portfolio that demonstrates both exceptional visual craft and end-to-end product thinking — from ambiguous problem to beautiful, shipped solution
Deep experience building design systems from scratch and governing them at scale
Proven track record of managing and growing design teams — you've hired, developed, and led designers and know what great…
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