3D Graphic Artist UI/UX
Listed on 2026-09-10
-
Software Development
Game & 3D/XR Development
description
- creating intuitive graphical user interfaces, including navigational menus, dashboards, and head-up displays (huds) that guide users through training scenarios for products used in training of united states service members
- working with project resources such as user interface, media files, and other assets
- debugging issues within game assets in terms of performance
- utilizing familiarity with game design and user interface systems
- utilizing effective communication through verbal and written methods
- working closely with colleagues from multiple technical disciplines in a team environment to understand system requirements, functions, and interfaces, while also able to work independently on assigned tasking
- interfacing with external vendors and government customers
- working across multiple projects simultaneously
#li-ll1
requirements- bachelor’s degree in relevant technical discipline and two years of experience or equivalent combination of education/experience
- experience in the following graphic design tools: adobe illustrator, adobe photoshop and/or substance 3d painter, autodesk maya and/or autodesk 3ds max
- user interface/user experience (ui/ux) expertise
- interpersonal skills that augment performance within a team environment
- this is not a remote opportunity
- art fundamentals, strong grasp of proportion/perspective/composition; understanding of style consistency
- visual design principles, color theory, typography, spacing and composition; design systems and component libraries
- 3d modeling, hard-surface, clean topology, proper edge flow, optimized geometry
- texturing and uv mapping efficient unwrapping for hand-painted/photo-based textures; understanding p workflows
- materials & shading creating and tweaking materials for realism; understanding how shaders behave in various rendering engines
- lighting & rendering, knowledge of light setups for both realism and mood; familiarity with real-time and offline rendering pipelines
- game engine optimization, creating assets that run efficiently in real-time engines; understanding level of detail and polycount budgets; ability to create reusable elements of ui that can be colored at run-time; optimize ui elements to ensure frame rate is not impacted by overly complex interactions/layering
- user-centered design, conducting user research and usability testing; creating user personas, customer journeys and empathy maps; understanding accessibility and inclusive design standards
- information architecture structuring/organizing content logically; designing navigation systems, menus and flows
- wire framing & prototyping, low- and high-fidelity wireframes; interactive prototypes for testing and presentation
- interaction design, micro-interactions, animation and responsive layouts
- ability to present and defend design decisions with data and rationale
- familiarity with design tools such as figma, after effects, unity, git
src is a contractor for the u.s. Government, this position will require u.s. Citizenship and eligibility for a u.s. Government security clearance at the secret level
travel requirements- periodic travel may be required
scientific research corporation is an advanced information technology and engineering company that provides innovative products and services to government and private industry, as well as independent institutions. At the core of our capabilities is a seasoned team of highly skilled engineers and scientists with multidisciplinary backgrounds. This team is challenged daily to provide cutting edge technology solutions to our clients.
src offers a generous benefit package, including medical, dental, and vision plans, 401(k) with a company match, life insurance, vacation and sick paid time off accruals with amounts…
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).