×
Register Here to Apply for Jobs or Post Jobs. X

AR Developer​/Engineer

Job in North Las Vegas, Clark County, Nevada, 89095, USA
Listing for: BOXABL INC
Full Time position
Listed on 2026-08-22
Job specializations:
  • Software Development
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 90000 - 130000 USD Yearly USD 90000.00 130000.00 YEAR
Job Description & How to Apply Below
Join us at BOXABL, the most exciting tech start-up on the planet, located in fabulous LAS VEGAS, Nevada. You'll receive a great salary and benefits package and work in an amazing hi-tech studio environment. At BOXABL, we value hard-working and dedicated individuals who thrive in fast-paced, ever-changing environments. If you're only interested in work-life balance, please don't apply. However, if you want to live a life with real purpose, work alongside a wildly talented group of professionals to make a real difference, join us as we work to solve the national housing crisis.

Job Summary We are seeking a skilled AR Developer/Engineer to join our team and build immersive, customer-facing augmented reality experiences using Unity and Meta Quest 3 headsets. This role centers on taking engineering-grade 3D CAD models of our modules/floor plans and transforming them into polished, photorealistic AR walkthroughs — applying finishes, colors, materials, and surface treatments so customers can experience true-to-life visualizations of spaces and products before they're built.

You'll bridge the gap between raw CAD geometry and a compelling, real-time customer experience.

Job Duties and Responsibilities Import, clean, and optimize 3D CAD models (Solid Works, STEP, IGES, etc.) for real-time rendering in Unity Apply materials, textures, finishes, colors, and lighting to convert raw CAD geometry into photorealistic, customer-ready visual assets

Build and maintain immersive AR walkthroughs of floor plans and modules for Meta Quest 3, ensuring accurate scale, spatial mapping, and room/module placement

Optimize 3D assets and scenes for real-time performance on standalone VR/AR hardware (polygon reduction, texture compression, LOD management, draw call optimization)
Develop and maintain reusable Unity pipelines/tools to streamline CAD-to-AR asset conversion for new models and floor plan configurations

Implement interactive features (walkthrough navigation, finish/color swapping, module configuration options, measurement tools) to support customer-facing sales and design experiences

Collaborate with design engineers to ensure AR representations accurately reflect real CAD dimensions and specifications

Test and debug AR applications across Meta Quest 3 hardware, addressing tracking, performance, and usability issues

Stay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the toolset and experience

Experience and Education Bachelor’s degree in computer science, Game Development, Engineering, or related field (or equivalent practical experience)3+ years of professional experience developing in Unity Hands-on experience developing for Meta Quest using the Meta XR SDK / OpenXRExperience importing and working with 3D CAD data (Solid Works, STEP, IGES, or similar) and converting it into game-engine-ready assets

Strong skills in 3D texturing, material/shader creation (P  workflows), and lighting to achieve photorealistic results in real-time engines

Proficiency with C# scripting in Unity Experience optimizing 3D models and scenes for real-time performance on standalone/mobile VR hardware

Familiarity with 3D modeling/DCC tools (Blender, 3ds Max, Maya, or similar) for asset cleanup, retopology, and UV unwrapping

Understanding of spatial computing concepts: scale accuracy, room-scale tracking, passthrough/mixed reality, and spatial anchors

Strong portfolio or demo reel showcasing AR/VR work, ideally involving architectural, product, or CAD-based visualization

Preferred Qualifications Demonstrated eye for visual polish and realism — treats customer-facing output as a product, not just a technical exercise

Experience specifically with architectural, modular building, or floor plan visualization in AR/VRExperience with Unity's URP/HDRP render pipelines for high-fidelity visuals on standalone headsets

Experience building configurator-style tools (letting customers swap finishes, colors, layouts in real time)
Familiarity with multiplayer/shared AR experiences (for guided customer walkthroughs or sales demos)

Experience with performance profiling tools (Unity Profiler, Render Doc, Meta's OVR…
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)
0
200
Filters
Education Level
Experience Level (years)
Posted in last:
Salary