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AR Developer/Engineer
Job in
North Las Vegas, Clark County, Nevada, 89095, USA
Listed on 2026-08-22
Listing for:
BOXABL INC
Full Time
position Listed on 2026-08-22
Job specializations:
-
Software Development
Game & 3D/XR Development
Job Description & How to Apply Below
Job Summary We are seeking a skilled AR Developer/Engineer to join our team and build immersive, customer-facing augmented reality experiences using Unity and Meta Quest 3 headsets. This role centers on taking engineering-grade 3D CAD models of our modules/floor plans and transforming them into polished, photorealistic AR walkthroughs — applying finishes, colors, materials, and surface treatments so customers can experience true-to-life visualizations of spaces and products before they're built.
You'll bridge the gap between raw CAD geometry and a compelling, real-time customer experience.
Job Duties and Responsibilities Import, clean, and optimize 3D CAD models (Solid Works, STEP, IGES, etc.) for real-time rendering in Unity Apply materials, textures, finishes, colors, and lighting to convert raw CAD geometry into photorealistic, customer-ready visual assets
Build and maintain immersive AR walkthroughs of floor plans and modules for Meta Quest 3, ensuring accurate scale, spatial mapping, and room/module placement
Optimize 3D assets and scenes for real-time performance on standalone VR/AR hardware (polygon reduction, texture compression, LOD management, draw call optimization)
Develop and maintain reusable Unity pipelines/tools to streamline CAD-to-AR asset conversion for new models and floor plan configurations
Implement interactive features (walkthrough navigation, finish/color swapping, module configuration options, measurement tools) to support customer-facing sales and design experiences
Collaborate with design engineers to ensure AR representations accurately reflect real CAD dimensions and specifications
Test and debug AR applications across Meta Quest 3 hardware, addressing tracking, performance, and usability issues
Stay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the toolset and experience
Experience and Education Bachelor’s degree in computer science, Game Development, Engineering, or related field (or equivalent practical experience)3+ years of professional experience developing in Unity Hands-on experience developing for Meta Quest using the Meta XR SDK / OpenXRExperience importing and working with 3D CAD data (Solid Works, STEP, IGES, or similar) and converting it into game-engine-ready assets
Strong skills in 3D texturing, material/shader creation (P workflows), and lighting to achieve photorealistic results in real-time engines
Proficiency with C# scripting in Unity Experience optimizing 3D models and scenes for real-time performance on standalone/mobile VR hardware
Familiarity with 3D modeling/DCC tools (Blender, 3ds Max, Maya, or similar) for asset cleanup, retopology, and UV unwrapping
Understanding of spatial computing concepts: scale accuracy, room-scale tracking, passthrough/mixed reality, and spatial anchors
Strong portfolio or demo reel showcasing AR/VR work, ideally involving architectural, product, or CAD-based visualization
Preferred Qualifications Demonstrated eye for visual polish and realism — treats customer-facing output as a product, not just a technical exercise
Experience specifically with architectural, modular building, or floor plan visualization in AR/VRExperience with Unity's URP/HDRP render pipelines for high-fidelity visuals on standalone headsets
Experience building configurator-style tools (letting customers swap finishes, colors, layouts in real time)
Familiarity with multiplayer/shared AR experiences (for guided customer walkthroughs or sales demos)
Experience with performance profiling tools (Unity Profiler, Render Doc, Meta's OVR…
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