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AR Developer​/Engineer

Job in North Las Vegas, Clark County, Nevada, 89095, USA
Listing for: Boxabl, Inc.
Full Time position
Listed on 2026-08-29
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Engineer
Salary/Wage Range or Industry Benchmark: 95000 - 135000 USD Yearly USD 95000.00 135000.00 YEAR
Job Description & How to Apply Below
AR Developer/Engineer# AR Developer/Engineer Hot JobNORTH LAS VEGAS, NV ## Overview Position Type Full Time## Description Join us at
** BOXABL**, the most exciting tech start-up on the planet, located in fabulous
** LAS VEGAS**, Nevada. You'll receive a great salary and benefits package and work in an amazing hi-tech studio environment. At
** BOXABL**, we value hard-working and dedicated individuals who thrive in fast-paced, ever-changing environments. If you're only interested in work-life balance, please don't apply. However, if you want to live a life with real purpose, work alongside a wildly talented group of professionals to make a real difference, join us as we work to solve the national housing crisis.###
** Job Summary
** We are seeking a skilled
** AR Developer/Engineer
** to join our team and build immersive, customer-facing augmented reality experiences using Unity and Meta Quest 3 headsets. This role centers on taking engineering-grade 3D CAD models of our modules/floor plans and transforming them into polished, photorealistic AR walkthroughs — applying finishes, colors, materials, and surface treatments so customers can experience true-to-life visualizations of spaces and products before they're built.

You'll bridge the gap between raw CAD geometry and a compelling, real-time customer experience.###
** Job Duties and Responsibilities
*** Import, clean, and optimize 3D CAD models (Solid Works, STEP, IGES, etc.) for real-time rendering in Unity
* Apply materials, textures, finishes, colors, and lighting to convert raw CAD geometry into photorealistic, customer-ready visual assets
* Build and maintain immersive AR walkthroughs of floor plans and modules for Meta Quest 3, ensuring accurate scale, spatial mapping, and room/module placement
* Optimize 3D assets and scenes for real-time performance on standalone VR/AR hardware (polygon reduction, texture compression, LOD management, draw call optimization)
* Develop and maintain reusable Unity pipelines/tools to streamline CAD-to-AR asset conversion for new models and floor plan configurations
* Implement interactive features (walkthrough navigation, finish/color swapping, module configuration options, measurement tools) to support customer-facing sales and design experiences
* Collaborate with design engineers to ensure AR representations accurately reflect real CAD dimensions and specifications
* Test and debug AR applications across Meta Quest 3 hardware, addressing tracking, performance, and usability issues
* Stay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the toolset and experience## Qualifications###
** Experience and Education
*** Bachelor’s degree in computer science, Game Development, Engineering, or related field (or equivalent practical experience)
* 3+ years of professional experience developing in Unity
* Hands-on experience developing for Meta Quest using the Meta XR SDK / OpenXR
* Experience importing and working with 3D CAD data (Solid Works, STEP, IGES, or similar) and converting it into game-engine-ready assets
* Strong skills in 3D texturing, material/shader creation (P  workflows), and lighting to achieve photorealistic results in real-time engines
* Proficiency with C# scripting in Unity
* Experience optimizing 3D models and scenes for real-time performance on standalone/mobile VR hardware
* Familiarity with 3D modeling/DCC tools (Blender, 3ds Max, Maya, or similar) for asset cleanup, retopology, and UV unwrapping
* Understanding of spatial computing concepts: scale accuracy, room-scale tracking, passthrough/mixed reality, and spatial anchors
* Strong portfolio or demo reel showcasing AR/VR work, ideally involving architectural, product, or CAD-based visualization###
** Preferred Qualifications
*** Demonstrated eye for visual polish and realism — treats customer-facing output as a product, not just a technical exercise
* Experience specifically with architectural, modular building, or floor plan visualization in AR/VR
* Experience with Unity's URP/HDRP render pipelines for high-fidelity visuals on standalone headsets
* Experience building configurator-style tools (letting…
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