Games - Publishing Graduate Program - Novato
Listed on 2026-09-21
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Entertainment & Gaming
Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, Cat Daddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire all of us!
2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role‑playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, Battleborn, Bio Shock, Borderlands, PGA TOUR 2K, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM.
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions.
Publishing Graduate ProgramOur graduate program is a rotation-based journey through our business, based in Dublin, London or Novato, with the possibility of a rotation in one of our international offices. You'll help shape your own experience as we match your learning goals to our business needs.
What is the Publishing Graduate Program?When people hear ‘publishing,’ they usually think "books". At 2K, it means everything that happens outside of game development to bring games to market and get them in front of players: advertising, budget planning, marketing technology, live services, growth strategy, player insights and analytics, and go-to-market planning. Our rotations give you hands‑on experience across the whole publishing organisation.
Before You Apply... Who are we looking for?We hire less for a specific degree and more for how you think and work. Across the business, the graduates who thrive tend to be curious, take ownership of their work and think critically about what they're being asked to do, as well as take feedback well. Beyond that, our graduates join us from science, economics, engineering, philosophy, social sciences, arts, and everywhere in between.
Our recruitment process is task-based, so you get a real chance to show what you can do. Once you're in, our foundation training and ongoing development mean you're never figuring it out alone.
We consider a “recent graduate” to be anyone who has graduated within two years of the program (January 2025 - June 2027) start date in July 2027.
Do I have to be a gamer?Not e of our graduates have never played a game, while others play every day, and both bring perspectives that we value. Whether you're an avid gamer or picking up a controller for the first time, you'll have a point of view to bring to any team you join.
How do we recruit?We keep our process short and straightforward, because we know applying for jobs is stressful enough. We hire for analytical thinking, tested across three areas: quantitative skills, qualitative skills, and how quickly you pick up something new. Combined with your interview, that's how we get a sense of the curiosity, drive and critical thinking we're looking for. If that sounds like you, we'd love to receive your application.
WhatWill I Be Doing?
The program starts with training to set you up with foundational skills. After that, you’ll take on a maximum of six three-month rotations across our publishing teams, from…
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