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Senior Combat​/Gameplay Designer; f​/m​/d

Job in Germany, Pike County, Ohio, USA
Listing for: Playing Mobile
Full Time position
Listed on 2026-06-01
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Salary/Wage Range or Industry Benchmark: 69946.2 - 93261.6 USD Yearly USD 69946.20 93261.60 YEAR
Job Description & How to Apply Below
Position: Senior Combat / Gameplay Designer (f/m/d)
Location: Germany

Overview

Handy Games™ operates as an international indie game and premium mobile game publisher and developer.

Are you looking for a challenging job in an attractive work environment in the gaming industry? Do you want to use your creativity and artistic talent to create games that will be played by people all over the world? Then contribute to the success story of Handy Games™ and take the opportunity to work for one of Germany’s top game developers!

We are looking for a Senior Combat / Gameplay Designer (f/m/d) with creative ideas and good knowledge in the field of game development for our headquarters in Giebelstadt/Germany (on-site only).

For our current in-house game project, which is set in a science fiction world with a focus on story and combat, we are looking for a Level Artist (f/m/d) with a good sense of aesthetics, light and composition. Work closely with our art, design, and programming teams to breathe life into our game ideas.

Join us and create next-gen content for PS5, Xbox Series X, PC, and more!

Responsibilities

As part of the design team, you will:

  • Collaborate with art, design, and programming teams to implement gameplay ideas and systems
  • Design encounters, boss fights, and combat encounters with dramaturgy, phase design, and player guidance
  • Balance abilities, weapons, and enemies to achieve engaging progression
  • Prototype and implement gameplay mechanics in Unity
  • Document complex systems and communicate them clearly to the team
  • Leverage VFX & SFX to enhance the impact and readability of attacks and abilities
  • Work with the animation department on movesets, root motion, and timing
  • Adapt quickly to new tasks with self-motivation and a strong sense of responsibility
Qualifications
  • Several years of professional experience as a Gameplay or Combat Designer, preferably on action or RPG titles
  • Strong expertise in Unity, including prototyping and implementing gameplay mechanics
  • A keen sense for Soulslike combat systems, particularly regarding timing, hit feedback, difficulty curves, and risk-reward design
  • Experience collaborating with the animation department — movesets, root motion, and timing are second nature
  • Understanding of how to leverage VFX & SFX to enhance the impact and readability of attacks and abilities
  • Experience balancing abilities, weapons, and enemies
  • Skilled in designing encounters and boss fights with dramaturgy and player guidance
  • Ability to document complex systems and communicate them clearly to the team
  • Team player with open-mindedness and good integration into existing teams
  • Self-motivation, responsibility, and the drive to grow with the company
  • Excellent German and English skills, both spoken and written
Nice conditions and on-site amenities
  • 40 hours per week
  • Flexible working hours and 30 days of vacation
  • A short and quick decision-making process due to flat hierarchies
  • The opportunity to work with a team of experienced professionals
  • Modern workplaces with state-of-the-art technology
  • Team restaurant
  • In-house gym
  • EV charging station
  • Company apartment on request
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Position Requirements
10+ Years work experience
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