×
Register Here to Apply for Jobs or Post Jobs. X

Blackmill GAMES - Environment Artist​/Nb

Remote / Online - Candidates ideally in
1800, Alkmaar, North Holland, Netherlands
Listing for: Focus Home
Remote/Work from Home position
Listed on 2025-12-12
Job specializations:
  • Creative Arts/Media
    Video Game, Music / Audio Production
  • Entertainment & Gaming
    Video Game, Music / Audio Production
Salary/Wage Range or Industry Benchmark: 40000 - 60000 EUR Yearly EUR 40000.00 60000.00 YEAR
Job Description & How to Apply Below
Position: BLACKMILL GAMES - Environment Artist (F/H/NB)

Black Mill Games is looking for an experienced (mid - senior)
Environment Artist with a passion for history to work on our series of WW1-themed multiplayer first-person shooters. We are looking for a passionate artist who can bridge the gap between Level art, Design and our 3D/Prop artists.

Responsibilities
  • Create immersive environments: Design and develop expansive maps in large-scale environments, set dressing of POI’s in the maps.

  • Prototyping and content planning: Work hand in hand with level design, prototyping designs, work out designs into optimized modular sets, plan level content, guard over scoping, and estimate time.

  • Maintain quality standards: Ensure environments meet quality and technical standards, keep checks on optimization. Uphold naming conventions and storing source assets.

  • Cross-team collaboration: Work together with the Art Director, level designers and 3D/Prop Artist. Ensuring seamless collaboration and bridging between departments.

  • Innovation and Knowledge sharing: Involvement and development of using and sharing tools to improve visual quality and optimize workflows. Documenting workflows for internal sharing between artists and other departments.

Expected skills
  • Artistic skills:
    • Interpreting reference images or concept art and faithfully & accurately recreating it into the 3D World
    • Sense of scale and Composition
    • Keen eye for Color and materials
  • 3D

    Skills:
    • Creating accurate blockout models
    • Converting blockouts into workable modular sets
    • High to lowpoly workflow
    • UVing, Baking and Texturing
    • Working with Trimsheets
    • Full understanding of modelling to create high-quality architecture and organic models
Other requirements
  • Game engine experience:
    • Understanding of importing and setting up assets in the engine
    • Understanding of tools to set dress in the engine
    • Understanding of landscape tools
  • Fully Remote work experience:
    • Self motivated
    • Collaborative mindset
Bonus Skills/Experience
  • Affinity for World War One
  • Passionate gamer
  • Experience with SVN
  • Unity 6:
    • HDRP pipeline
    • Lighting
    • Shaders
    • Artistic Tools
  • Sculpting
  • Creating materials
#J-18808-Ljbffr
Note that applications are not being accepted from your jurisdiction for this job currently via this jobsite. Candidate preferences are the decision of the Employer or Recruiting Agent, and are controlled by them alone.
To Search, View & Apply for jobs on this site that accept applications from your location or country, tap here to make a Search:
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)

Job Posting Language
Employment Category
Education (minimum level)
Filters
Education Level
Experience Level (years)
Posted in last:
Salary