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Material Artist

Remote / Online - Candidates ideally in
QC, Canada
Listing for: Yellow Brick Games
Full Time, Remote/Work from Home position
Listed on 2026-02-08
Job specializations:
  • Creative Arts/Media
    Video Game
Salary/Wage Range or Industry Benchmark: 60000 - 80000 CAD Yearly CAD 60000.00 80000.00 YEAR
Job Description & How to Apply Below

Yellow Brick Games is seeking a Material Artist to help bring our creative vision to life. You will be responsible for creating materials and textures to help the world shine. As part of a smaller studio, we value autonomy, proactivity, and the ability to create and act on your own tasks to achieve exceptional gameplay experiences. Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations.

We are committed to diversity, and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

RESPONSIBILITIES:
  • Material & Texture Creation:
    Create high-quality, visually appealing, procedural materials ranging from landscapes, buildings to environmental props
  • Tool Creation:
    Create custom tools, nodes and generators to help speed up workflows and maintain consistent visual style and quality
  • Collaboration:

    Work together with departments, leads and directors to support the visual intention and project vision
  • Texture Painting:
    Support the team by texturing assets and demonstrating best practices
  • Technically Minded:
    Working with the Technical team to make sure textures, materials and shaders are optimized and maintain performance
  • Library Maintenance:
    Keep our internal library up to date with the latest materials, textures and tools
  • Documentation:
    Produce detailed and clear documentation to support the artist’s understanding of new workflows and best practices. Keep internal boards organized and updated
  • Contribution:
    Provide feedback, propose new solutions and take an active part in the project’s development
REQUIREMENTS:
  • Expert knowledge of Substance Designer
  • Strong knowledge of Substance Painter
  • Knowledge on how to author, create and manage trim sheets
  • Knowledge of technical aspects such as UV’s, Texel Density, Color Space & Physically Based Shading
  • Ability to translate concept art / photo reference to materials
  • High degree of autonomy, with the ability to effectively create, manage, and complete your own tasks
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines
NICE TO HAVE:
  • Experience with shader creation in Unreal Engine
  • Experience with 3D Modeling Software, as this position might require modeling support from time to time
  • Python Knowledge
INTERESTED IN THIS POSITION?

Tell us why you'd be the ideal candidate by sending us a brief word of introduction,along with your resume as an attachment. Please indicate the position you are applying for in the subject line.

Apply here

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