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Concept Artist/Illustrator WFH
Remote / Online - Candidates ideally in
Overland Park, Johnson County, Kansas, 66204, USA
Listed on 2026-06-08
Overland Park, Johnson County, Kansas, 66204, USA
Listing for:
Impleo
Full Time, Remote/Work from Home
position Listed on 2026-06-08
Job specializations:
-
Creative Arts/Media
Video Game -
Entertainment & Gaming
Video Game
Job Description & How to Apply Below
As a Concept Artist / Illustrator
, you excel in visualizing creative ideas and transforming game concepts into compelling visual designs that guide the development team. You demonstrate proficiency in creating original artwork, background illustrations, character designs, and environmental assets that bring game worlds to life. Your artistic vision and technical illustration skills contribute significantly to establishing the visual identity and artistic direction of the game projects, ensuring every element resonates with players and supports the overall gaming experience.
- Create original concept art and illustrations that visualize game ideas, characters, environments, and visual elements from initial sketches to polished designs.
- Design background illustrations and environmental art for various game scenarios (e.g., racing tracks, water environments, landscapes, atmospheric settings).
- Develop visual effects concepts including particle effects, water splashes, explosions, win/lose screens, and other dynamic visual elements.
- Illustrate game UI elements such as buttons, icons, victory screens, defeat screens, tutorial graphics, and other interface components.
- Create character concept art and variations, including different poses, expressions, and animation references for game characters and NPCs.
- Design props, objects, and environmental details that enhance the game world's believability and aesthetic appeal.
- Produce style guides and visual references that establish consistent art direction across game projects.
- Collaborate closely with game designers, animators, and developers to ensure concept art aligns with technical requirements and game mechanics.
- Iterate on designs based on team feedback and project requirements to achieve the desired visual quality.
- Create animation‑ready illustrations and asset breakdowns that facilitate smooth handoff to the animation team.
- Design marketing and promotional artwork including key art, promotional illustrations, and visual assets for game launches.
- Maintain organized asset libraries and documentation of concept iterations for team reference.
- Stay current with gaming industry art trends, visual styles, and illustration techniques to keep the games visually competitive.
- Bachelor's Degree in Fine Arts, Illustration, Digital Arts, Game Design, Multimedia Arts, or equivalent experience.
- Strong portfolio demonstrating concept art, illustration skills, and ability to create diverse visual styles.
- Proficiency in digital illustration software (Photoshop, Procreate, Clip Studio Paint, or similar).
- Solid understanding of color theory, composition, lighting, and perspective.
- Ability to create both stylized and realistic art depending on project requirements.
- Strong sketching and drawing fundamentals with ability to quickly iterate on ideas.
- Experience creating background art and environmental illustrations.
- Understanding of visual storytelling and how art supports game design.
- Ability to work within established art styles and maintain visual consistency.
- Strong communication skills to articulate artistic vision and incorporate feedback.
- Previous experience as a concept artist or illustrator in game development.
- Experience creating art for mobile games, casual games, or web‑based games.
- Knowledge of animation principles and creating animation‑ready assets.
- Familiarity with visual effects design and particle systems.
- Experience with 3D concepts or basic 3D modeling skills (Blender, Maya).
- Understanding of technical constraints in game development (resolution, file formats, optimization).
- Knowledge of current gaming art trends and popular visual styles.
- Experience with vector illustration software (Adobe Illustrator).
- Ability to create character designs with appeal and personality.
- Understanding of different game genres and their visual conventions.
- Experience creating style frames and mood boards.
- Knowledge of asset pipeline and handoff processes to animators and developers.
- Portfolio showing variety in styles (cartoon, realistic, semi‑realistic, pixel art, etc.).
- Passion for gaming and understanding of player psychology through visual design.
- 13th Month pay
- 12 Paid Time Off
- Maternity or Paternity leave
- HMO upon regularization
- Life insurance upon regularization
- Medi Cash for personal and dependents use
- Rice, clothing, laundry, and meal allowance
- Achievement Allowances
- Birthday Treats
- Company Events and Treats
- Online trainings/Webinars
- Career advancement and promotion opportunities
- Work from home
- Full‑time
- Mid‑Level
- Day Shift (Australia‑based client)
- Monday to Friday
- Starts at 50,000
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