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Unreal VFX Artist

Remote / Online - Candidates ideally in
Pleasant Grove, Utah County, Utah, 84062, USA
Listing for: Virtual Producer
Remote/Work from Home position
Listed on 2026-06-18
Job specializations:
  • Creative Arts/Media
    Video Game, TV / Film Production, Music / Audio Production
  • Entertainment & Gaming
    Video Game, TV / Film Production, Music / Audio Production
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below

Future House Studios is looking for an experienced, creative, team-oriented Unreal VFX Artist to join our team.

You will work with us to develop high-profile, high-intensity VR experiences.

Requirements

Contract position – can be remote work.

Responsibilities
  • Create the highest quality real-time visual and particle effects, both in appearance and performance, while adhering to the project’s artistic vision.
  • Collaborate closely with the design, animation and art teams to create exciting, eye-catching and realistic effects that take the game experience to the next level.
  • Offer creative solutions to design challenges.
  • Responsible for a variety of aspects of real-time vfx production, from design, creation & simulation all the way to optimization and quality assurance.
  • Work in Engine and own both the technical and creative processes of your vfx.
Experience
  • 2+ years of production experience using game engines to create real-time VFX with a supporting body of work.
  • 2+ years of experience in Unreal Engine.
  • Experience in using Unreal’s Niagara to create fx with a supporting reel.
  • A general understanding of animation/modeling/texturing and instancing pipelines.
  • Excellent sense of scale, timing, detail, form, texture and color.
  • Ability to technically deconstruct visual effects from other game and film references.
  • Deadline conscious. Able to manage and organize work to meet all deadlines. Able to adapt when changes are required.
  • Comprehensive understanding of technical considerations for VFX, including rendering efficiency considerations.
  • A willingness to challenge yourself and to find solutions to those challenges.
  • Solid understanding of shader and texture creation and application.
Plus Skills
  • Ability to skip the engines and go straight to the GPU when necessary.
  • Experience in Houdini, including digital assets for Houdini Engine in Unity/Unreal/Maya.
  • Experience in Maya.
  • The ability to read and write shader source code using HLSL or GLSL.
Benefits
  • Competitive Salary.
  • Work with an incredible team of artists and developers.
  • Be involved with awesome, world-class IPs.
  • Option to work remotely.
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