Unreal VFX Artist
Remote / Online - Candidates ideally in
Pleasant Grove, Utah County, Utah, 84062, USA
Listed on 2026-06-18
Pleasant Grove, Utah County, Utah, 84062, USA
Listing for:
Virtual Producer
Remote/Work from Home
position Listed on 2026-06-18
Job specializations:
-
Creative Arts/Media
Video Game, TV / Film Production, Music / Audio Production -
Entertainment & Gaming
Video Game, TV / Film Production, Music / Audio Production
Job Description & How to Apply Below
Future House Studios is looking for an experienced, creative, team-oriented Unreal VFX Artist to join our team.
You will work with us to develop high-profile, high-intensity VR experiences.
RequirementsContract position – can be remote work.
Responsibilities- Create the highest quality real-time visual and particle effects, both in appearance and performance, while adhering to the project’s artistic vision.
- Collaborate closely with the design, animation and art teams to create exciting, eye-catching and realistic effects that take the game experience to the next level.
- Offer creative solutions to design challenges.
- Responsible for a variety of aspects of real-time vfx production, from design, creation & simulation all the way to optimization and quality assurance.
- Work in Engine and own both the technical and creative processes of your vfx.
- 2+ years of production experience using game engines to create real-time VFX with a supporting body of work.
- 2+ years of experience in Unreal Engine.
- Experience in using Unreal’s Niagara to create fx with a supporting reel.
- A general understanding of animation/modeling/texturing and instancing pipelines.
- Excellent sense of scale, timing, detail, form, texture and color.
- Ability to technically deconstruct visual effects from other game and film references.
- Deadline conscious. Able to manage and organize work to meet all deadlines. Able to adapt when changes are required.
- Comprehensive understanding of technical considerations for VFX, including rendering efficiency considerations.
- A willingness to challenge yourself and to find solutions to those challenges.
- Solid understanding of shader and texture creation and application.
- Ability to skip the engines and go straight to the GPU when necessary.
- Experience in Houdini, including digital assets for Houdini Engine in Unity/Unreal/Maya.
- Experience in Maya.
- The ability to read and write shader source code using HLSL or GLSL.
- Competitive Salary.
- Work with an incredible team of artists and developers.
- Be involved with awesome, world-class IPs.
- Option to work remotely.
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