Lead Concept Artist – Unannounced Game | Irvine, CA
Irvine, Orange County, California, 92713, USA
Listed on 2026-06-18
-
Creative Arts/Media
Video Game, TV / Film Production -
Entertainment & Gaming
Video Game, TV / Film Production
Team Name:
Job Title:Lead Concept Artist – Unannounced Game | Irvine, CA Requisition :
R026732
Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a
Lead Concept Artist
to help craft a new, unannounced game for Blizzard. As a key creative leader on the development team, you willbe responsible for defining and delivering high-quality concept artwork thatestablishesthe visual foundation of the project, including characters, environments, storyboards, and key art. You are comfortable operating in a dynamic, early-development environment and navigating ambiguity with purpose while balancing creative ambition with production realities.
Location Fixed
This role isanticipatedto be a full-time, hybrid work position, with some work on-site and some work from home. The home studio for this role is Irvine, CA.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
Lead, manage, and mentor concept artists across multiple initiatives, including characters, environments, storyboards, and key art, while instilling best practices and scalable workflows.
Partner closely with the Art Director, Production Designer, and Production to define, document, and uphold the project’s visual style and quality bar.
Oversee the concept art process frominitialbrief through final approval, ensuringtimelydelivery within production constraints.
Collaborate with design, art, and production partners toanticipateconcept needs and align creative output with gameplay and narrative goals.
Prepare clear and detailed concept briefs for internal and external artists.
Provide consistent, actionable feedback to artists thatsupportscreative direction, gameplay needs, and visual clarity.
Lead by example through hands-on contribution, including paint-overs, benchmarks, andexploratoryconceptwork when appropriate.
Maintain and continuously improve concept art pipelines, processes, and workflows to increase efficiency and quality.
Identify opportunities to improve visual quality, team productivity, and cross-functional collaboration.
Champion Blizzard Entertainment’s co revalues and contribute to a collaborative, inclusive development culture.
Experience
Minimum of10+ years of professional AAA concept art experience, or a combination of applicable training and related experience.
Minimum of 2+ years ofdemonstratedleadership experience managing, mentoring, and developing teams of artists.
Proven experience contributing to and shipping multiple AAA titles in a relevant concept art role.
Strong track recordof partnering effectively with art, design, and production teams.
Ability to take initiative and lead creative efforts with a high degree of ownership and accountability.
Demonstrated ability to inspire others through an enthusiastic approach to game development and continuous skill growth.
Knowledge and Skills
Comprehensive understanding of concept art creation for games, including characters, environments, props, and key art.
Strong visual design, composition, color, lighting, and storytelling skills.
Experience translating high-level creative direction into clear, actionable visual targets.
Familiarity with modern digital art tools, workflows, and production pipelines.
Demonstrated understanding of how concept art supports downstream disciplines such as modeling, animation, VFX, and level design.
Key Attributes
A collaborative, team-oriented approach to creative problem solving.
Strong communication skills with the ability to clearly articulate visual ideas and provide constructive feedback.
A mentorship mindset with a passion for developing artists and building healthy creative teams.
Comfortoperatingin early development and R&D phases with evolving goals and constraints.
A player-focused mentality…
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).