Remote Technical Animator & Rigger; Maya + Unreal
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Creative Arts/Media
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Entertainment & Gaming
Job Description & How to Apply Below
Magic Media is seeking an experienced Technical Animator / Rigger to join a client project. You will build robust Maya rigs with mGear, extend templates, and ensure high-quality deformation for realistic characters, with Unreal Engine integration.
You will collaborate daily with artists and leads across disciplines, work CET core hours, and contribute to challenging, diverse projects within our international group.
Join us at Magic Media as our next Remote Technical Animator & Rigger (Maya + Unreal) in United States.
The advertised compensation is 90..
We aim to respond to suitable candidates as soon as possible.
Full responsibilities and requirements are described in the listing above.
Learn more about the Remote Technical Animator & Rigger (Maya + Unreal) role in the description above.
We appreciate your interest in this position.
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