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UX Motion Designer - MetaMask ConsenSys - Remote Canada LATAM

Remote / Online - Candidates ideally in
Washington, District of Columbia, 20001, USA
Listing for: Softbank Investment Advisers
Remote/Work from Home position
Listed on 2026-07-30
Job specializations:
  • Design & Architecture
    Product Designer, Computer Graphics / 3D / Animation, UI/UX Design
Job Description & How to Apply Below
Position: Staff UX Motion Designer - MetaMask ConsenSys - Remote United States of America Canada LATAM

Staff UX Motion Designer - Meta Mask

Consen Sys is the leading Ethereum software company. We enable developers, enterprises, and people worldwide to build next-generation applications, launch modern financial infrastructure, and access the decentralized web. Our product suite—composed of Meta Mask, Infura, Linea, Truffle, and Diligence—serves millions of users, supports billions of blockchain-based queries for our clients, and has handled billions of dollars in digital assets.

Job Description

Consensys is the leading blockchain and web3 software company founded by Joe Lubin, CEO of Consensys and Co-Founder of Ethereum. Since 2014, Consensys has been at the forefront of innovation, pioneering technological developments within the web3 ecosystem.

Through our product suite, including the Meta Mask platform, Infura, Linea, Diligence, and our NFT toolkit Phosphor, we have become the trusted collaborator for users, creators, and developers on their path to build and belong in the world they want to see.

Whether building a dapp, an NFT collection, a portfolio, or a better future, the instinct to build is universal. Consensys inspires and champions the builder instinct in everyone by making web3 universally easy to use and develop on.

Our mission is to unlock the collaborative power of communities by making the decentralized web universally easy to access, use, and build on.

You'll get to work on the tools, infrastructure, and apps that scale these platforms to onboard one billion participants and 5 million developers. You'll be constantly exposed to new concepts, ideas, and frameworks from your peers, and as you work on different projects — challenging you to stay at the top of your game. You'll join a network of builders that reaches the edge of our ecosystem.

Consensys alumni have moved on to become tech entrepreneurs, CEOs, and team leads at tech companies.

About the Design Team

Meta Mask's design team aims to establish Meta Mask as the premier wallet in fintech, elevating the craft of design and leading the industry as the next phase of decentralized finance unfolds. Our goal is to reduce friction while preserving user trust, so more people can safely explore the world of Web
3.

What you'll do

Meta Mask is used by millions of people as their gateway to web
3. As the product grows, so does the need for experiences that feel clear, responsive, and human. Motion plays a big role in that.

We're looking for a Staff Motion Designer to join our Design Systems team. In this role, you'll shape how motion shows up across Meta Mask—from small interaction details to larger moments of expression. A core part of the work is defining a shared motion language and building systems that help teams use it consistently across the product.

This role sits within the design system, but it's not just about documentation. You'll be making things—prototyping, exploring, refining—and working closely with designers and engineers to bring motion into the product in a way that scales.

What you'll work on

  • Use motion to make the product easier to understand—helping people see what's happening, what changed, and what to do next
  • Define a clear, shared motion language for Meta Mask—how things move, respond, and feel across surfaces
  • Build patterns, guidelines, and reusable assets that allow motion to scale across teams and platforms
  • Introduce moments of delight where they add value, without getting in the way
  • Partner with product designers and engineers to bring motion into the product in a way that feels natural and performs well
  • Use prototypes to explore and communicate interaction ideas
  • Contribute to the overall level of craft across the team through feedback and collaboration

Would be great if you brought this to the role

  • You've spent 6+ years working with motion in digital products, using animation and interaction to make complex experiences easier to understand
  • You define motion languages and patterns that create consistency across screens, features, and platforms
  • You build scalable systems—guidelines, reusable assets, or components—that help teams apply motion without starting from scratch
  • You work closely with engineers to bring motion into…
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