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Technical Artist; Video Games

Remote / Online - Candidates ideally in
Chicago, Cook County, Illinois, 60290, USA
Listing for: DISBELIEF
Remote/Work from Home position
Listed on 2025-11-08
Job specializations:
  • Entertainment & Gaming
    Video Game, Game Development / Testing
Salary/Wage Range or Industry Benchmark: 83000 - 100000 USD Yearly USD 83000.00 100000.00 YEAR
Job Description & How to Apply Below
Position: Technical Artist (Video Games)

Who We Are

Disbelief is a game development studio focusing on contracting and consulting services. We’ve worked with both AAA and independent studios to help their projects ship. Notable projects we’ve worked on include Gears of War:
Reloaded, Borderlands 4, Minecraft, Tiny Tina’s Wonderlands, Gears Tactics, and Pacific Drive.

Location

Chicago, IL

Description

We’re looking for a Technical Artist for a full‑time position in Chicago, IL. Technical Artists at Disbelief are self‑motivated problem solvers who can discuss performance, rendering and gameplay issues with engineers and engage in critique and creative discussion with artists and designers. They act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own.

Our Technical Artists work in scripting for tools and gameplay, modeling, materials, texturing, animation, FX, UI, and writing documentation.

Key Responsibilities
  • Solve technical problems from an artist’s point of view
  • Solve performance problems while championing visual quality standards
  • Act as a bridge between art, engineering and gameplay teams
  • Continue to explore new software and techniques, including novel solutions
  • Prototype new workflows and systems
  • Make improvements to existing pipelines as part of a team
  • Clearly communicate your work to others
  • Estimate the time it takes to complete tasks
Skills and Requirements
  • Degree in Art, Tech Art, or equivalent experience
  • Formal training writing code/script
  • Excellent communication skills, both verbal and written
  • 1+ years in game development, or 3+ in a related industry
  • Understanding of real time rendering
  • Experience with version control with Perforce, Git, or equivalent
  • Portfolio demonstrating AAA quality technical art ability, gameplay or pipeline scripting, and proficiency in cross disciplinary tasks
Relocation Assistance

Available where applicable

Hybrid

Technical Artists are in the office based on project needs, but can sometimes work from home. Some of our projects require access to physical infrastructure.

Visa Sponsorship

No. Disbelief does not offer visa sponsorship at the current time.

EEO Statement

We are an E‑Verify employer.

Salary

This position has a salary range of $83,000 – $100,000. When making a job offer there are many factors that are taken into consideration at Disbelief, including experience and skills, comparable jobs in the industry/geographical area, and relocation benefits. To learn more about how salary is determined at Disbelief please visit

Benefits

Please visit  to learn about the amazing benefits we offer.

Contact

Please submit resume to

Seniority Level
  • Entry level
Employment Type
  • Full‑time
Job Function
  • Design, Art/Creative, and Information Technology
Industry
  • Computer Games
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