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VFX Artist Remote

Remote / Online - Candidates ideally in
California, Moniteau County, Missouri, 65018, USA
Listing for: Insomniac Games
Contract, Remote/Work from Home position
Listed on 2026-02-16
Job specializations:
  • Entertainment & Gaming
    Video Game, TV / Film Production
  • Creative Arts/Media
    Video Game, TV / Film Production
Salary/Wage Range or Industry Benchmark: 75 - 90 USD Hourly USD 75.00 90.00 HOUR
Job Description & How to Apply Below
Position: VFX Artist (CONTRACT) United States, Remote
Location: California

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

Creates, designs, and implements real-time particle effects using both static and animating 2D/3D elements.

Placing of visual FX across all areas of the game, including environmental and gameplay FX, and cinema tics.

Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)

Possesses at least an intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.

Creates FX shaders with node-based shader networks.

Creates simple geometry and UV sets.

Possesses an intermediate foundation in computer graphics fundamentals and artistic analysis.

Optimizes FX for framerate and memory.

Collaborates with other development departments to ensure that FX are implemented appropriately in the game engine.

Understands and adds to the overall art style of game.

Orchestrates FX events involving layering and timing of different FX to create a believable scene.

Demonstrated professionalism in attendance, communication, reading comprehension, receiving feedback and working in a production setting.

Other duties may be assigned.

Experience and Education

Five plus years of professional experience or training, or an equivalent amount of education and experience.

Computer Skills
  • Proficient in Maya and Houdini, competent working with joints and locators, keyframing, rigid body simulations, and UV mapping.
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node-based shader networks. Knowledge of other visual effects software and game engines are a plus.
  • Experience learning and using proprietary toolsets to create Real Time FX is a plus.
Other Skills
  • Good team skills, collaborative attitude, and good observation skills and ability to use reference materials.
  • Ability to work independently.
  • Proficient animation and timing skills.
  • Solid traditional arts background a plus.

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

This role is eligible for benefits that include medical, dental, and vision.

The estimated base pay range for this role is $75 - $90 USD per hour.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

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