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Animator, Gameplay - Temp Unannounced Game

Remote / Online - Candidates ideally in
Irvine, Orange County, California, 92713, USA
Listing for: TryApplyNow
Full Time, Seasonal/Temporary, Remote/Work from Home position
Listed on 2026-06-16
Job specializations:
  • Entertainment & Gaming
    Video Game, Music / Audio Production
  • Creative Arts/Media
    Video Game, Music / Audio Production
Salary/Wage Range or Industry Benchmark: 29.81 - 55.14 USD Hourly USD 29.81 55.14 HOUR
Job Description & How to Apply Below
# Animator, Gameplay - Temp Unannounced Game Blizzard Entertainment Be an Early Applicant Full Timemid Hybrid Irvine , California, USPosted Today##

Role Overview Blizzard Entertainment is hiring a mid-level Animator, Gameplay - Temp Unannounced Game. This is a full-time hybrid role, based in Irvine. posted today. applications are still in the early window, before most candidates have applied. Full responsibilities, required qualifications, and the apply link are listed in the description below.## Resume Keywords to Include Make sure these keywords appear in your resume to improve ATS scoring

Pipeline

EpicORPrototyping Compensation Benefits Name Unannounced Sign  up free to auto-tailor your resume with all these keywords and get a higher ATS score##

Job Description Team Name:

Unannounced Project

Job Title:

Animator, Gameplay - Temp | Unannounced Game

Requisition :

R027651###

Job Description At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

As an Animator, you'll be animating a diverse range of compelling characters and creatures that support an engaging, dynamic, and satisfying gameplay experience. You'll be working with other artists, designers, and engineers to collaborate on creatively complex assignments to develop an inspiring creative vision, animation style, and production pipeline for this new Blizzard game. Ultimately, you’re combining inspiring art with great gameplay while actively communicating and thriving on a small team.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA. However, we understand each person’s circumstances may be unique and will work with you to explore other possible options, including remote work arrangements.

This is roughly a 5-month temporary position.### Responsibilities Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
* Partner with the animation team to help develop a unique animation style and visual direction for the project
* Collaborate with designers, tech artists, and engineers to integrate the animation assets into the engine, and identify and troubleshoot any technical issues that might arise
* Partner with engineers and tech artists to help support and develop an effective animation pipeline for prototyping and a rapid iteration mindset for game development

Minimum Requirements
* 5+ years' animation experience in a professional environment (Game Studio, Animation Studio, or VFX Studio)
* Strong understanding of the principles of animation and body mechanics
* Experience animating characters and creatures in Maya (or equivalent 3D programs)
* Experience with Unreal Engine
* Strong understanding of human and creature anatomy and a keen eye toward creatively representing their movements in believable ways
* Experience with creating animation blend trees; previous experience with node-based animation editors

Extra Points
* Professional experience working on AAA games for major platforms
* Experience with prototype/quick iteration environments
* Experience working with motion capture
* Experience with basic modeling and rigging

Your Platform Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and Star Craft, Blizzard Entertainment, Inc. (), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards.

Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via , Xbox,…
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