×
Register Here to Apply for Jobs or Post Jobs. X
More jobs:

Remote Senior Environment Artist Game Worlds

Remote / Online - Candidates ideally in
Sioux Falls, Minnehaha County, South Dakota, 57101, USA
Listing for: Impleo
Full Time, Remote/Work from Home position
Listed on 2026-06-21
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Position: Remote Senior Environment Artist Real-Time Game Worlds

Company Description

Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. We support clients across the entire game lifecycle through four core Service Lines:

  • Create — Game development, art production, and audio
  • Globalize — Localization, localization QA, functional testing
  • Engage — Marketing, Live Ops, community, and player support
  • Media & Entertainment

In Japan, Keywords Studios delivers its full range of services across Create, Globalize, and Engage, supporting leading publishers, developers, agencies, and IP owners through both local and global teams.

Job Description

Applicants must be currently residing in Japan and possess valid authorization to work in Japan.

Environment Creation

  • Create high-quality, visually compelling environments.
  • Produce environment assets that aligns with the project’s artistic direction and storytelling.
  • Demonstrate creativity and the ability to adapt to various game styles and graphic styles.
  • Develop assets optimized for real-time game engines.

Collaboration & Production

  • Work closely with the Art Director to maintain the overall art direction.
  • Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
  • Participate in reviews, feedback sessions, and iterative development processes.

Technical Art & Optimisation

  • Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms.
  • Apply strong understanding of topology, UV mapping, P  workflows, and optimisation techniques.
  • Maintain consistency in quality while adhering to technical constraints and engine limitations.

Innovation & Continuous Improvement

  • Stay current with industry trends, emerging technologies, tools, and workflows.
  • Contribute ideas and improvements to pipelines and production processes.
  • Continuously push the visual quality and innovation of game art production.

Mentorship

  • Provide guidance, mentorship, and constructive feedback to junior and mid-level artists.
  • Support collaboration across internal teams and external vendors to maintain consistent asset quality.
  • Contribute positively to team culture and artistic growth within the department.
Qualifications

Required

Skills and Experience:

  • Extensive experience as a 3D Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
  • Proficiency in industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.
  • Strong understanding of modelling, sculpting, UV mapping, texturing, lighting, composition, anatomy, form, colour theory, and material creation.
  • Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
  • Strong understanding of P  workflows, topology, performance optimization, and technical limitations across multiple gaming platforms.
  • Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
  • Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
  • Fluent in Japanese and with a high degree of English language proficiency.

Desirable skills and experience:

  • Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
  • Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
Additional Information

Studio:
Keywords Studios

Location:

Asia Pacific, Japan, Tokyo

Area of Work:
Art Services

Service:
Create

Employment Type:

Full Time, Contract

Working Pattern:
Remote

#J-18808-Ljbffr
Position Requirements
10+ Years work experience
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)
0
200
Filters
Education Level
Experience Level (years)
Posted in last:
Salary