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Remote 3D Modeler & Texture Artist; Blender – Game Assets

Remote / Online - Candidates ideally in
Redan, DeKalb County, Georgia, 30074, USA
Listing for: The Donovan's Venom
Volunteer, Remote/Work from Home position
Listed on 2026-07-30
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Job Description & How to Apply Below
Position: Remote 3D Modeler & Texture Artist (Blender) – Game Assets

3D Modeler & Texture Artist (Blender, Game Asset Creation) The Donovan’s Venom (501c3 Nonprofit)

Department: Interactive Media Studio (Game Development)

Location: Remote

Position Type: Volunteer Role

Reports To: Video Game Art Manager / Game Development Leadership

Position Overview

The 3D Modeler & Texture Artist is responsible for creating high-quality 3D models and textures for use in game development, including characters, environments, and props.

This role ensures that assets are visually compelling, optimized, and compatible with Unity or other game engines.

Operating at the intersection of 3D modeling, texturing, and real-time asset optimization
, this role is critical to delivering immersive and visually engaging game experiences.

Key Responsibilities
  • 3D Modeling
    • Create 3D models using Blender, including:
    • Characters
    • Environments
    • Props
    • Ensure models are clean, accurate, and production-ready
  • Texturing & Materials
    • Develop textures and materials for models
    • Apply UV mapping and texture workflows
    • Ensure visual consistency across assets
  • Game Asset Optimization
    • Optimize models for real-time performance, including:
    • Polygon count
    • Topology
    • Texture sizes
    • Ensure assets are efficient for game engines
  • Asset Integration Support
    • Prepare assets for use in Unity or similar engines
    • Ensure compatibility with:
    • Lighting
    • Shaders
    • Animation systems (if applicable)
  • Collaboration with Art & Development Teams
    • Work with:
    • Technical artists
    • Developers
    • Designers
    • Ensure assets meet technical and gameplay requirements
  • Style Consistency & Quality Control
    • Follow established art direction and style guides
    • Maintain consistency across all assets
    • Ensure high visual quality
  • Iteration & Feedback
    • Revise models based on feedback
    • Improve assets through iteration
    • Adapt to changing project needs
  • Asset Organization & Documentation
    • Maintain organized asset files
    • Follow naming conventions and workflows
    • Document asset requirements as needed
  • Problem-Solving & Constraints
    • Adjust assets based on:
    • Technical limitations
    • Performance requirements
    • Balance visual quality with efficiency
  • Continuous Improvement
    • Improve modeling and texturing techniques
    • Stay current with industry tools and practices
    • Enhance overall asset quality
  • Volunteer Commitment Expectations
      • Estimated Commitment: 10-15 hours per week
      • Flexible schedule
      • Participation in art and development meetings required
      • Fully remote
    Minimum Qualifications
      • 1–3 years of experience in:
      • 3D modeling
      • Texturing
      • Strong skills in:
      • Blender
      • Understanding of:
      • UV mapping
      • Basic texturing workflows
    Preferred Qualifications
      • Experience with:
      • Game asset pipelines
      • Unity or other game engines
      • Experience in collaborative or remote teams
      • Experience creating assets for games (indie or academic)
    Core Competencies 3D Modeling
      • Creates accurate and clean models
      • Builds production-ready assets
    Texturing & Materials
      • Develops visually compelling textures
      • Ensures consistency
    Optimization
      • Balances quality and performance
      • Prepares assets for real-time use
    Attention to Detail
      • Maintains quality and precision
      • Follows guidelines and standards
    Collaboration
      • Works with artists and developers
      • Aligns assets with project needs
    Adaptability
      • Adjusts assets based on feedback
      • Supports iterative development
    Work Environment
      • Fully remote
      • Collaborative game development environment
      • Creative and production-focused workflow
    Important Disclaimer

    This is a volunteer position and does not constitute employment.

    We are onboarding individuals who are ready to contribute immediately.

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