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Lead Video Game Designer Systems, Gameplay, Unity - Volunteer Leadership

Remote / Online - Candidates ideally in
Redan, DeKalb County, Georgia, 30074, USA
Listing for: The Donovan's Venom
Volunteer, Remote/Work from Home position
Listed on 2026-07-30
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Job Description & How to Apply Below
Position: Lead Video Game Designer (Progression & Systems, Gameplay, Unity) - Volunteer Leadership Role

Lead Video Game Designer (Progression & Systems, Gameplay, Unity) The Donovan's Venom (501c3 Nonprofit) Department:
Interactive Media Studio (Game Development)

Location:

Remote Position Type:
Volunteer Leadership Role

Reports To:

Director of Interactive Media Studio / Game Development Position Overview

The Lead Video Game Designer is responsible for designing and leading the development of core gameplay systems, progression mechanics, and player experience across game projects.

This role owns how the game functions - from mechanics and systems to progression loops - ensuring gameplay is engaging, balanced, and aligned with the overall vision.

Operating at the intersection of game design, systems thinking, and implementation within Unity
, this role is critical to transforming concepts into structured, playable experiences.

Key Responsibilities
  • Gameplay Systems Design
    • Design core gameplay systems, including:
    • Mechanics
    • Rules
    • Player interactions
    • Ensure systems are engaging, intuitive, and scalable
  • Progression & Player Experience
    • Design progression systems, including:
    • Leveling
    • Rewards
    • Unlocks
    • Create meaningful player progression and retention loops
  • Game Balance & Tuning
    • Balance gameplay systems to ensure fairness and engagement
    • Adjust difficulty, pacing, and rewards
    • Iterate based on testing and feedback
  • Unity Implementation & Integration
    • Work within Unity to:
    • Implement gameplay systems
    • Test mechanics
    • Support prototyping
    • Collaborate with developers on system integration
  • Prototyping & Iteration
    • Build and test gameplay prototypes
    • Validate concepts through iteration
    • Refine systems based on results
  • Design Documentation
    • Create and maintain:
    • Game design documents (GDDs)
    • System specifications
    • Mechanics documentation
    • Ensure clarity for development teams
  • Cross-Functional Collaboration
    • Work with:
    • Developers (implementation)
    • Artists (visual alignment)
    • UX/UI teams (player experience)
    • Ensure cohesive gameplay experience
  • Team Leadership & Direction
    • Guide and support other designers
    • Provide feedback and direction
    • Ensure consistency in design approach
  • Systems Thinking & Architecture
    • Design interconnected systems that:
    • Scale
    • Support gameplay loops
    • Enhance player engagement
  • Testing & Feedback Integration
    • Participate in play testing
    • Analyze player feedback
    • Adjust systems based on insights
  • Problem-Solving & Constraints
    • Adapt designs based on:
    • Technical limitations
    • Scope constraints

      Balance creativity with feasibility
  • Continuous Improvement
    • Improve gameplay systems over time
    • Stay current with game design trends
    • Enhance overall player experience
  • Volunteer Commitment Expectations
      • Estimated Commitment: 15-20 hours per week
      • Flexible schedule
      • Participation in game development meetings required
      • Fully remote
    Minimum Qualifications
      • 3-5 years of experience in:
      • Game design
      • Systems design
      • Gameplay development
      • Experience with:
      • Unity (or similar game engine)
      • Strong understanding of:
      • Game mechanics
      • Progression systems
      • Player experience
    Preferred Qualifications
      • Experience leading or mentoring designers
      • Experience working on shipped or completed game projects
      • Experience in collaborative or remote development teams
    Core Competencies Systems & Gameplay Design
      • Designs engaging and scalable gameplay systems
      • Creates meaningful player experiences
    Progression & Balance
      • Builds effective progression loops
      • Balances gameplay and difficulty
    Unity & Implementation
      • Translates design into playable systems
      • Works effectively within game engines
    Leadership & Direction
      • Guides design efforts
      • Ensures consistency and quality
    Collaboration
      • Works across design, development, and art
      • Aligns systems with overall vision
    Problem Solving
      • Adapts designs to constraints
      • Iterates effectively
    Work Environment
      • Fully remote
      • Collaborative game development environment
      • Fast-paced, creative, and iterative workflow
    Important Disclaimer

    This is a volunteer position and does not constitute employment.

    We are onboarding individuals who are ready to contribute immediately.

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