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Senior Combat Designer II, Unannounced Project | Irvine, CA

Remote / Online - Candidates ideally in
Irvine, Orange County, California, 92606, USA
Listing for: Blizzard Entertainment, Inc.
Remote/Work from Home position
Listed on 2026-08-05
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Job Description & How to Apply Below
Team Name:

Unannounced Project

Job Title:

Senior Combat Designer II, Unannounced Project | Irvine, CA

Requisition :

R027806

Job Description:

Your Mission

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations-only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

We are looking for a Senior Combat Designer II to help drive combat design for a new, unannounced game. As a senior individual contributor, you will set the vision and direction for combat systems and encounters, partnering closely with cross-disciplinary leads to deliver best-in-class gameplay experiences. You will operate with a high degree of ownership, shaping both moment-to-moment combat and long-term system design, ensuring a cohesive and compelling player experience.

This role is anticipated to be a hybrid work position, with some work onsite and some work from home. The home studio for this role is Irvine, CA.

Responsibilities

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

* Own and drive the design vision for combat systems and gameplay experiences from early concept through final execution.

* Design and implement core combat mechanics, including player abilities, enemy behaviors, and systemic interactions.

* Establish combat design pillars, ensuring consistency in feel, responsiveness, readability, and player satisfaction.

* Create and oversee the development of complex enemy encounters that scale across progression and difficulty levels.

* Partner with level design to ensure combat spaces support gameplay clarity, pacing, and engagement.

* Collaborate with engineering and technical design to evolve tools, pipelines, and systems supporting combat development.

* Provide leadership through influence by mentoring designers, reviewing work, and raising the overall quality bar for combat design.

* Drive iteration efforts using playtest feedback, metrics, and qualitative insights to refine gameplay experiences.

* Author clear, structured design documentation that effectively communicates systems, features, and intent across teams.

* Act as a key stakeholder in cross-disciplinary decision-making, ensuring alignment between gameplay, narrative, and technical constraints.

* Identify risks early and proactively propose solutions to maintain quality and production timelines.

Experience

* 12+ years of experience in combat design, systems design, or related discipline, or an equivalent combination of education and experience.

* Demonstrated ownership of major gameplay systems through multiple phases of development, from prototyping to ship.

* Shipped at least one AAA title in a senior or lead-level design capacity with measurable impact on gameplay systems.

* Experience influencing cross-functional teams and contributing to product-level design decisions.

* Experience working in modern AAA engines and development pipelines.

Knowledge and Skills

* Deep expertise in combat design fundamentals including player feedback, encounter design, progression systems, and tuning.

* Strong systems design capability, with the ability to design scalable, extensible gameplay frameworks.

* Solid technical proficiency with scripting, data-driven design tools, or engine-based implementation workflows.

* Strong analytical mindset with experience applying playtest data and feedback to improve design outcomes.

* Excellent written and verbal communication skills, with the ability to align diverse teams around a shared vision.

Key Attributes

* Player-focused mindset with a passion for delivering exceptional gameplay experiences.

* High level of ownership, accountability, and craftsmanship in all areas of work.

* Ability to lead through influence, mentorship, and constructive feedback.

* Strong collaboration skills and a proactive approach to problem-solving.

* Adaptability in an iterative and evolving development…
Position Requirements
10+ Years work experience
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