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Senior II Lighting Artist – Unannounced Game | Irvine, CA or Albany, NY

Remote / Online - Candidates ideally in
Irvine, Orange County, California, 92713, USA
Listing for: Activision Blizzard, Inc.
Remote/Work from Home position
Listed on 2026-08-06
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 97000 - 180000 USD Yearly USD 97000.00 180000.00 YEAR
Job Description & How to Apply Below

Team Name:

Unannounced Project

Job Title:

Senior II Lighting Artist – Unannounced Game | Irvine, CA or Albany, NY

Requisition :

R026795

Job Description:

At Blizzard, we craft genre‑defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.

We are looking for a SeniorIILighting Artist to help craft a new, unannounced game for Blizzard. As a senior individual contributor, you will support and develop all aspects of lighting across characters, environments, and cinema tics. You thrive in the technical and artistic balance of photometric lighting, cameras, lenses, and post‑processing, and enjoy diving deep into topics such as theexposuretriangle and inverse‑square falloff.

You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.

Location Fixed

This role is anticipated to be a hybrid work position, with some work on‑site and some work from home. The potential home studio for this role is Irvine, CA or Albany, NY.

Responsibilities

Priorities can often change in a fast‑paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Partner with Directors and Leads to design and implement high‑quality character andenvironmentlighting in Unreal Engine.
  • Collaborate closely across disciplines to ensure lighting solutions support both aesthetic goals and gameplay readability.
  • Treat every frame as a composition, using atmospherics, color, light, post‑processing, and shadow to enhance mood and storytelling.
  • Demonstrateexpertisein cinematic global lighting and atmospheric looks, including the creation of lighting Blueprints and light functions.
  • Work with Technical Art and Engineering teams tomaintainperformance targets and diagnose lighting‑related artifacts and issues.
  • Contribute to lighting workflows, documentation, and best practices that scale across the team.
Experience
  • 12 years of professional experience working on AAA game‑development teams in a lighting or closely related role.
  • Confirmed experience shipping at least one major title in a relevant capacity.
  • Proven experience delivering high‑quality lighting solutions in collaboration with art, design, and engineering partners.
Knowledge and Skills
  • In‑depth knowledge of AAA game engines with a strong understanding of multiple approaches to lighting and look development.
  • Extensive Unreal Engine experience, including lighting channels, Lumen, Virtual Shadow Maps (VSM), hardware ray tracing (HWRT), andMegaLights.
  • Expert‑level understanding of the interaction between physically‑based rendering and lighting.
  • Superb grasp of color theory, composition, and visual storytelling.
  • Strong ability to analyze, debug, andoptimizelighting for both visual quality and performance.
Key Attributes
  • A team‑oriented approach to your work, with a strong emphasis on collaboration and cross‑disciplinary partnership.
  • The ability to inspire and elevate others through craft excellence and an enthusiastic approach to game development.
  • A self‑motivated, proactive problem‑solver who can independently drive complex lighting tasks to completion.
  • Strong communication and documentation skills.
Extra Points
  • Experience creating andmaintainingpost‑process materials.
  • Strong illustration or photography background.
  • Experience working through early‑development and R&D phases of a project.
  • Passion for playing a wide variety of video games.
Your Platform

Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and Star Craft®, Blizzard Entertainment, Inc. (), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry’s most critically acclaimed and genre-defining games over the last 30 years, witha track recordthat includes multiple Game of the…

Position Requirements
10+ Years work experience
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