Senior Combat Designer II, Unannounced Project | Irvine, CA
Irvine, Orange County, California, 92713, USA
Listed on 2026-08-08
-
Entertainment & Gaming
Game & 3D/XR Development
Senior Combat Designer II, Unannounced Project | Irvine, CA (Finance)
Your MissionAt Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations-only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior Combat Designer II to help drive combat design for a new, unannounced game. As a senior individual contributor, you will set the vision and direction for combat systems and encounters, partnering closely with cross-disciplinary leads to deliver best-in-class gameplay experiences. You will operate with a high degree of ownership, shaping both moment-to-moment combat and long-term system design, ensuring a cohesive and compelling player experience.
This role is anticipated to be a hybrid work position, with some work onsite and some work from home. The home studio for this role is Irvine, CA.
ResponsibilitiesPriorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Own and drive the design vision for combat systems and gameplay experiences from early concept through final execution.
- Design and implement core combat mechanics, including player abilities, enemy behaviors, and systemic interactions.
- Establish combat design pillars, ensuring consistency in feel, responsiveness, readability, and player satisfaction.
- Create and oversee the development of complex enemy encounters that scale across progression and difficulty levels.
- Partner with level design to ensure combat spaces support gameplay clarity, pacing, and engagement.
- Collaborate with engineering and technical design to evolve tools, pipelines, and systems supporting combat development.
- Provide leadership through influence by mentoring designers, reviewing work, and raising the overall quality bar for combat design.
- Drive iteration efforts using playtest feedback, metrics, and qualitative insights to refine gameplay experiences.
- Author clear, structured design documentation that effectively communicates systems, features, and intent across teams.
- Act as a key stakeholder in cross-disciplinary decision-making, ensuring alignment between gameplay, narrative, and technical constraints.
- Identify risks early and proactively propose solutions to maintain quality and production timelines.
- 12+ years of experience in combat design, systems design, or related discipline, or an equivalent combination of education and experience.
- Demonstrated ownership of major gameplay systems through multiple phases of development, from prototyping to ship.
- Shipped at least one AAA title in a senior or lead-level design capacity with measurable impact on gameplay systems.
- Experience influencing cross-functional teams and contributing to product-level design decisions.
- Experience working in modern AAA engines and development pipelines.
- Deep expertise in combat design fundamentals including player feedback, encounter design, progression systems, and tuning.
- Strong systems design capability, with the ability to design scalable, extensible gameplay frameworks.
- Solid technical proficiency with scripting, data-driven design tools, or engine-based implementation workflows.
- Strong analytical mindset with experience applying playtest data and feedback to improve design outcomes.
- Excellent written and verbal communication skills, with the ability to align diverse teams around a shared vision.
- Player-focused mindset with a passion for delivering exceptional gameplay experiences.
- High level of ownership, accountability, and craftsmanship in all areas of work.
- Ability to lead through influence, mentorship, and constructive feedback.
- Strong collaboration skills and a proactive approach to problem-solving.
- Adaptability in an iterative and evolving development environment.
- Experience designing combat systems for AAA titles
- Experience contributing to franchise-defining…
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).