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Environment Artist – Unannounced Game | Irvine, CA

Remote / Online - Candidates ideally in
Irvine, Orange County, California, 92713, USA
Listing for: BLIZZARD ENTERTAINMENT, INC.
Full Time, Remote/Work from Home position
Listed on 2026-09-12
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Job Description & How to Apply Below

Team Name:
Unannounced Project

Job Title:

Environment Artist – Unannounced Game | Irvine, CA

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. We are looking for an Environment Artist to help us craft Blizzard’s next great game.

As an important member of the development team, you will be responsible for delivering high-quality Environment Artwork through artistic and technical knowledge. You understand how to effectively build, integrate, and optimize a variety of Environment asset types as well as how to support the gameplay experience. You are comfortable operating in a startup environment, navigating through ambiguity with purpose.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.

Responsibilities:

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

Working closely with the Environment leadership team, you will collaborate with designers, artists, engineers, Materials, VFX and Lighting departments to deliver game environment artwork.

Use your experience in Environment Art creation to contribute to our working practices from iterative prototyping to final best-in-class execution across a range of Environment tasks including level set-dressing, asset creation, collaboration with external partners, terrain manipulation, and material work.

Contribute to content creation briefs and guidelines to guide the work of internal and external artists.

Directly contribute to the practical work of taking Environments from concept to completion.

Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.

Work with production to complete tasks within the given timeframe identifying any blockers and workflow improvements early.

Minimum Requirements

Experience 5+ years of experience in AAA Environment Art. Confirmed experience, having shipped at least one major title in a relevant role.

Experience & Skills

Experience working with a AAA game engine with strong understanding of implementation and integration.

Strong understanding of key aspects of Environment Art creation including proficiency in industry-standard 3D workflows.

A portfolio, with examples and detailed breakdowns, showcasing your practical work.

Understanding of authoring P  compliant content.

Key Attributes

A team-oriented approach to your work, understanding the importance of collaboration, and partnering with all departments.

The ability to Inspire others with an enthusiastic approach to game development and improving core skills.

Self-motivated ability to deliver on tasks in a timely manner.

Extra Points

Solid understanding of game art creation outside of Environment Art (e.g. Lighting, VFX, Characters, Animation, Rendering).

An interest in Photography and Cinema.

Experience creating and handling photogrammetry data.

Passion for playing a variety of video games.

Knowledge of 3D composition, form, balance, and color theory.

Your Platform

At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and Star Craft, we’ve been creating genre-defining games for millions of players around the world for more than 30 years. We’re on a quest: bring our dreams to life and…

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