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Senior Gameplay Engineer, Gameplay

Remote / Online - Candidates ideally in
Irvine, Orange County, California, 92713, USA
Listing for: Activision
Full Time, Remote/Work from Home position
Listed on 2026-02-16
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below

Team Name

Unannounced Project

Job Title

Senior Gameplay Engineer, Gameplay

Requisition

R026693

Job Description

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.

As a Senior Gameplay Engineer on our Open World team, you will collaborate closely with designers and artists to prototype, implement, and polish high-quality AAA open world content and the gameplay features that support it. You will help build scalable, repeatable gameplay systems and interactions that remain reliable and performant across a wide variety of player states and world environments. You will also own larger open world features end-to-end, contribute to technical direction and raise the quality bar through scalable implementation patterns, code reviews, and knowledge sharing.

This role is anticipated to be a full-time, hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.

Responsibilities
  • Partner with open world designers to prototype, implement, and iterate on open world content from early concepts through shippable quality.
  • Own substantial open world gameplay features end-to-end, including implementation, iteration, polish, and ongoing maintenance.
  • Contribute to technical direction within the team's scope by establishing scalable content patterns and practical guardrails that improve consistency and reduce rework.
  • Deliver gameplay features that remain robust across many instances, varied player states, and complex runtime conditions typical of open world gameplay.
  • Use your experience to improve open world iteration speed by strengthening workflows, debugging visibility, and validation suited for high-volume content.
  • Profile and optimize open world content and gameplay features to help ensure stable, release-quality execution.
  • Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution.
  • Contribute to healthy engineering practices through frequent readable commits, constructive code reviews, and lightweight documentation, and help unblock others through timely guidance.
  • Champion Blizzard’s core values and contribute to a collaborative, inclusive team culture.
Requirements
  • 5+ years of experience in gameplay engineering or a combination of applicable training and related experience.
  • Engineering contributions to at least one shipped AAA game title or similarly complex real-time interactive product.
  • Experience delivering AAA-quality features and experiences as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
  • Experience working on real-time 3D games.
  • Ability to understand and write production-grade C++ code.
  • Capacity to make frequent, readable, well-tested code commits and participate effectively in code reviews.
  • Excellent problem-solving and debugging skills.
  • Experience analyzing gameplay features and content for performance and optimizing toward release quality.
  • Mentorship mindset and excellent attitude to helping others level up their knowledge.
  • Strong communication and collaboration skills in multi-disciplinary teams.
Extra Points
  • Degree in computer science, mathematics, physics, or a related discipline.
  • Experience in development using the Unreal engine (both C++ and Blueprint).
  • Experience developing and shipping AAA game titles for PC, Xbox, and Play Station consoles.
  • Experience working in a large codebase and collaborating across multiple gameplay teams.
  • Experience working on online multiplayer games.
Key Attributes
  • Passion for gameplay development, especially for the quality of the moment-to-moment experience.
Your Platform

Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and Star Craft®, Blizzard Entertainment, Inc. (), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ:…

Position Requirements
10+ Years work experience
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