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Technical Producer

Remote / Online - Candidates ideally in
Frisco, Collin County, Texas, 75034, USA
Listing for: Ruckus Games
Remote/Work from Home position
Listed on 2026-02-11
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer
Salary/Wage Range or Industry Benchmark: 75000 - 125000 USD Yearly USD 75000.00 125000.00 YEAR
Job Description & How to Apply Below

We’re looking for a Technical Producer with 3+ years of experience in game development and at least one shipped title. You will be the primary production lead across Art, Design, and Programming teams, helping to orchestrate our day-to-day development efforts. You'll work closely with the studio leadership to bridge the gap between creative vision and technical execution, spearheading production solutions and finding the balance between scope, quality, and schedule.

Our ideal candidate demonstrates strong technical literacy, values teamwork, is autonomous, shows initiative, and demonstrates strong organizational skills.

Department: Production

Location: United States

Compensation: $75,000 - $125,000 / year

Key Responsibilities
  • Own and maintain production schedules across Art, Design, and Programming disciplines
  • Partner with developers working in C++, Blueprint, and Unreal Engine 5 systems to identify risks, dependencies, and bottlenecks early
  • Facilitate clear communication between teams of all disciplines to ensure requirements are understood and achievable
  • Track and prioritize bug fixes, technical debt, and feature work across the development pipeline
  • Run daily standups, sprint planning, retrospectives, and other team meetings – including keeping notes for meetings.
  • Manage integration points between game systems and coordinate cross‑functional feature testing
  • Help scope and break down complex features into achievable milestones for all disciplines
  • Identify process improvements and implement workflows that increase team efficiency
Skills, Knowledge and Expertise
  • 3+ years of production experience in game development with at least one shipped PC or console title
  • Proven track record working with engineering, art, and design teams on complex game systems
  • Working knowledge of Unreal Engine (UE4 or UE5) and common game development pipelines
  • Experience with project management and task tracking tools (Jira, Shotgun, Hansoft, Linear, or similar)
  • Understanding of networked multiplayer development challenges and testing requirements
  • Excellent communication and organizational skills with ability to translate between technical and non‑technical team members
  • Self‑motivated and effective working remotely with distributed teams
  • Comfortable with ambiguity and able to adapt to the fast‑paced nature of independent game development
  • Ability to work collaboratively across multiple disciplines while maintaining team focus and morale
Bonus Skills
  • Experience with UE5‑specific features (Lyra, Gameplay Ability System, Enhanced Input)
  • Background in C++ or Blueprint development, experience shipping co‑op or multiplayer games
  • Experience at an indie studio (30‑50 people)
  • Knowledge of PC platform requirements and submission processes
  • Strong technical literacy—ability to read code, understand system architecture, and communicate effectively with engineers
Benefits
  • Work from home (anywhere in the US)
  • Flexible hours – 32 hour a week minimum / 50 hour maximum
  • 3 weeks vacation each year, in addition to paid holidays and sick days
  • Competitive healthcare plans including medical, dental, and vision
  • Available Flexible Spending / Health Savings Accounts
  • 401(K) with 100% matching up to 4% of your salary
  • Employee stock options
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