CrazyGames Product Engineer: (Remote/Hybrid
Town of Belgium, Belgium, Ozaukee County, Wisconsin, 53004, USA
Listed on 2026-04-29
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Software Development
Software Engineer, Full Stack Developer
Location: Town of Belgium
Salary Range $50,000 – $90,000 USD per year (Estimated based on current 2026 market data and previous listings)
Location
Remote (Timezones GMT-2 to GMT+6) or Hybrid (Leuven, Belgium)
Tech Stack Node.js, React, Capacitor, Type Script, Graph
QL, AWS, Terraform
Experience Level 3+ Years or Degree (Bachelor/Master/PhD) in Computer Science
About Crazy GamesCrazy Games launched our mobile apps last summer, and the growth has been explosive—surpassing 2.5 million sessions in the last month alone. We are a self-funded, profitable company that operates with the agility of a startup but the stability of a market leader. As a Product Engineer, you aren’t just a cog in a machine; you are the architect of a “blank canvas” mobile experience backed by an existing audience of tens of millions.
The Role:Why This is Unusual
Most engineering roles force you to choose between two paths:
- The Scale Path: Working on a massive legacy system where your impact is a 0.1% improvement.
- The Startup Path: Building something from scratch (the “blank canvas”) but struggling to find even 100 active users.
At Crazy Games, you get both. You will be building a mobile experience from its foundational stages (the blank canvas) while immediately deploying your code to a massive, global user base (the scale). This role is perfect for a product-minded engineer who loves to see their work impact millions of people in real-time.
Your Journey:The First 12 Months
Crazy Games believe in ownership and clear progression. Here is what your first year at Crazy Games will look like:
Phase 1:Integration (Month
1)
- Deep Dive: You’ll get your hands dirty with our modern codebase (Type Script, React, Capacitor).
- Quick Wins: Within your first few weeks, you will be identifying and fixing bugs, pushing code that directly improves the experience for our 50M users.
- Infrastructure: You’ll begin to understand our AWS and Terraform setup, ensuring you know how the engine runs under the hood.
- End-to-End Ownership: You will start implementing user-facing features from the backend (Node.js/Graph
QL) all the way to the frontend (React/Capacitor). - Data-Driven: You will conduct A/B tests and experiments to see how new features affect our core metrics. You don’t just build; you measure and iterate.
The Innovation Milestone (Month
6)
- The “Offline” Challenge: You will take full ownership of one of our most requested features:
Offline Play. - Technical Complexity: You’ll solve the complex problem of allowing users to play games without internet access while ensuring their progress, high scores, and achievements sync seamlessly the moment they reconnect.
- High-Level Vision: You will have a comprehensive understanding of how our various code projects interact.
- Strategic Coordination: Working alongside the Team Lead, you will specify, architect, and lead large-scale features that span across multiple platforms and repositories.
Crazy Games don’t expect you to be a master of every single tool in our stack on day one, but we do expect you to be a “Swiss Army Knife” developer—curious, adaptable, and eager to learn.
Technical Qualifications- Education/
Experience:
A degree in Computer Science/Engineering OR at least 3 years of professional experience in software development. - Versatility: You are happy to switch between writing a custom Capacitor plugin in native code (Swift/Kotlin) one day and managing cloud infrastructure via Terraform the next.
- User-Centric: You don’t just build what’s on a ticket; you think about the user. If a feature doesn’t make sense for the gamer, you speak up.
- Business Sense: You understand how technical decisions impact business goals and user retention.
- Analytical
Skills:
You can look at data and user feedback to prioritize what to build next.
Crazy Games pride ourselves on using a modern, efficient, and developer-friendly stack:
- Languages: Type Script is our bread and butter.
- Frontend: React for the UI.
- Mobile Framework: Capacitor (allowing us to leverage web tech while accessing native APIs).
- Backend: Node.js with Graph
QL for efficient data fetching. - Infrastructure: AWS, managed via Terraform (Infrastructure as…
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