Senior UI Technical Designer; TEMP - Unannounced Game | Irvine, CA or remote
Remote / Online - Candidates ideally in
Irvine, Orange County, California, 92606, USA
Listed on 2026-05-21
Irvine, Orange County, California, 92606, USA
Listing for:
Blizzard Entertainment, Inc.
Seasonal/Temporary, Remote/Work from Home
position Listed on 2026-05-21
Job specializations:
-
Software Development
Game & 3D/XR Development, Software Engineer, Digital Media & Production
Job Description & How to Apply Below
Team Name:
Unannounced Project
Job Title:
Senior UI Technical Designer (TEMP) - Unannounced Game | Irvine, CA or remote
Requisition :
R027326
Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic experiences that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior UI Technical Designer to help craft a new, unannounced game for Blizzard. Our team values creativity, collaboration, and a dedication to quality, and we are searching for contributors aligned with our core Blizzard values to add to our team of dedicated game makers.
As a key member of the development team, you'll bridge UI design and engineering, enabling designers to build expressive, scalable, and high‑performance UI with minimal engineering dependency. You'll help define and implement a technical UI foundation that supports fast iteration and allows designers to own and evolve the UI. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
This role offers a flexible hybrid work week from our Irvine, CA studio location, with a mix of remote and on-site days. This position may also be remote. Relocation is not required.
This is a temporary position lasting 6 months.
Responsibilities
Priorities can often change in a fast paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
* Design, implement, and support UI systems and workflows that empower designers to independently create and modify UI content.
* Serve as the technical bridge between UI design and engineering, translating design needs into effective, practical solutions.
* Build and maintain UI layouts, styles, and behaviors using Unity UI systems, including UI Builder and Visual Scripting.
* Partner with UI Engineers to ensure UI systems are scalable, maintainable, and performant across platforms.
* Collaborate closely with artists, designers, and audio to ensure UI visuals, motion, and feedback are cohesive and production‑ready.
* Diagnose, debug, and resolve UI-related technical issues within the engine.
* Create and maintain clear documentation and best practices to support consistent adoption of UI workflows.
* Anticipate UI technical risks and evolve systems to support future content, tooling, and team needs.
Minimum Requirements
* 8+ years of professional game development experience, focused on UI design, technical design, or UI implementation, including shipping at least one AAA game with significant UI scope.
* Hands-on experience designing, implementing, and iterating on UI systems directly in a game engine.
* Strong understanding of modern game UI architecture, workflows, and best practices, with experience supporting scalable and maintainable systems.
* Hands-on experience with Unity UI systems, including UI Builder, layout tools, data-driven UI concepts, and visual scripting or similar tools.
* Solid scripting ability (e.g., C#, Lua, or equivalent) to support UI systems and behaviors when needed.
* Strong debugging and problem-solving skills, particularly related to UI implementation, performance, and stability.
* Proven experience collaborating across disciplines, including design, engineering, art, and audio.
* Excellent communication skills, with the ability to explain technical concepts clearly to non-engineers.
* A designer-first mindset, strong ownership mentality, and a collaborative approach when working in ambiguous, evolving technical environments
Bonus Points
* Experience working on data-driven or MVVM style UI systems.
* Experience supporting live patchable UI content and addressable asset workflows.
* Familiarity with accessibility considerations in UI design.
* Passion for a wide variety of game genres and platforms.
Required Application Materials
* Portfolio or examples demonstrating UI systems, workflows, or in-engine UI implementation.
Your Platform
Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and Star Craft, Blizzard Entertainment, Inc. (), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards.
Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via , Xbox, Play Station, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and…
Position Requirements
10+ Years
work experience
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
Search for further Jobs Here:
×