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Cocos2d-x Game Engine Developer; C+ Remote

Remote / Online - Candidates ideally in
South Jordan, Salt Lake County, Utah, 84009, USA
Listing for: Crossing Hurdles
Remote/Work from Home position
Listed on 2026-06-04
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer
Salary/Wage Range or Industry Benchmark: 50 - 150 USD Hourly USD 50.00 150.00 HOUR
Job Description & How to Apply Below
Position: Cocos2d-x Game Engine Developer (C++) | Remote

Type: Permanent

Compensation: $50 - $150/hour

Location: Remote

Commitment: 10–40 hours/week

Role Responsibilities

  • Design, develop, and maintain game engine features using Cocos2d-x in C++
  • Optimize memory usage, rendering performance, and platform-specific integrations for multiple devices
  • Ensure scalable and maintainable game architectures suitable for global game releases
  • Collaborate closely with designers, artists, and QA teams to implement and refine features
  • Diagnose, troubleshoot, and resolve complex engine-related issues across platforms
  • Stay updated on the latest advancements in game engine technology and suggest improvements
  • Communicate technical concepts clearly and effectively within a distributed team environment

Requirements

  • Experience developing with Cocos2d-x and C++ in high-performance game projects
  • Strong background in computer graphics, rendering pipelines, and memory optimization
  • Hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms
  • Deep understanding of cross-platform development challenges and solutions
  • Exceptional written and verbal communication skills with a collaborative mindset
  • Strong problem-solving aptitude and attention to detail in complex technical environments
  • Ability to thrive in a remote, fast-paced, and globally distributed team
  • Experience with lightweight 3D engine features or hybrid 2D/3D game projects
  • Familiarity with global release processes and scalable game architecture best practices
  • Background in optimizing games for resource-constrained or high-latency environments
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